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Explore the educational potential of digital game creation for teens in libraries. Learn about the benefits of teaching game design and how it enhances critical skills like logic, teamwork, and creativity.
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Digital Game Design for Teens The New Library! By J. Shown, CEO Prospero’s Pen Games
Why Digital Games at a Library? • First of all: Librarians Rock! • Second: Libraries are going through an Evolution! • The Evolution is about: • Filling the Education Gap • Creating a Learning Place • Providing Resources for Learning
Why do we want to teach Digital Game Creation? • It is a way to teach teens similar skills that you would find in: • Mathematical Logic • Critical Thinking • Creative Writing • Teamwork • Game Ethics
But aren’t we just “Playing Around”? • Johan Huizinga, a Medievalist wrote in his book: Homo Ludens(translated: Man at Play) • “Culture Arises in and out of Play” • Why is that an important statement?
Play is serious stuff • Play teaches social rules • Play teaches how to adapt and improve • Play teaches how to lose and how to win, In accordance with Social Rules, learned from the game What other things are taught or supported by games?
Putting together a Digital Game Workshop • Age Range: 12-17 • Days: 4 (optimum) • Time period each day (4 hours with 1 break) • Are you going to use it for fundraising?
Putting together a Digital Game Workshop • Are you going to teach the process of a game design? • Are you going to incorporate a game design program?
Putting Together a Digital Game Workshop • Teaching the Process of Digital Game Design incorporates: • Placing the students in “Teams” where they choose a Project Manager • The Project Manager receives a budget and with the team appropriates money for the different aspects of Game Development.
Putting Together a Digital Game Workshop • The Project Manager must track expenses • The team decides who will write the Narrative, the Why of the game • Who will create the dialogue • Who will create the sound effects
Putting Together a Digital Game Workshop • Have the Reference Librarian bring in materials to help them research characters, art, science, space exploration, science fiction and fantasy and music! Talk about them! • Because in real Game Companies, they have learned the hard way to do their character and storyline research
Putting Together a Digital Game Workshop • The students will create “storyboards” for action sequences
Putting Together a Digital Game Workshop • Have the students act out either the opening of their game or a scene with sound effects • The Project Manager must explain the budgetary spending and why they spent their funds.
Putting Together a Digital Game Workshop • Now the Fancy footwork! • Find someone to sponsor “Swag” • Swag are giveaways each day and have some branding identity with games. • Approach Game Stop for support, or Game House, Microsoft (they’re tough) or smaller game house venues. • Make sure everyone receives something everyday
Introducing Kodu Digital Game Lab • Kodu Game Lab • This is a free application from Microsoft! • Website: http://fuse.microsoft.com/page/kodu
Game Jam! • The last day of the camp is a race to see which team can create a fun coherent game! • Three judges from the library are needed to rate the games and the team with the best rating wins a prize. • Everyone receives a Certificate of Completion!
Best Books for this: • Game Design for Teens by Les Pardew, Scott Pugh, Eric Nunamaker, et. Al. 2004. • A Theory of Fun for Game Design by Ralph Koster, 2004.
Thank you for coming to Digital Game Workshops • Further Questions or Conversation: Jeanette Shown jlshown@prosperospen.com