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Bluff on the Move

miyoko avatar
4 diapositives · 163 Views · Aug 04, 2014

"Bluff on the Move" is an interactive classroom game that promotes physical activity while enhancing student engagement and formative assessment. Students rise and move around the room to answer questions, earning tickets that count as points. The game's design caters to diverse learning styles by using visual aids and encouraging risk-taking through bluffing. Teachers can easily adapt the game based on preparation level, making it a versatile tool for assessing knowledge. This fun format helps identify student weaknesses while maintaining an active classroom environment.

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Bluff on the Move
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  1. Bluff on the Move

  2. Summary and Rationale • In this game students get up and move when they know or think they know the answer to a question. Students are moving throughout the activity. If the student moves, he or she is given a ticket that would count as a point. In each round one or more student responds to the question. Points are awarded at the end, one point per ticket. • Why it Works: • Gives the student the opportunity for physical activity. • Posting of the questions and answers is great for visual learners • Students are encouraged to take a chance and bluff, lowering the affective filter. • It can be a very simple or more complex formative assessment, very informative!

  3. Teacher Preparation • Identify questions that are appropriate to your classroom topics. • Low prep: verbally ask the question. • High prep (better for visual students): project the question &, eventually, the answer on the board. • Prepare little pieces of paper to count as the student’s total points. • No prep: have the kids rip up little pieces of paper. • High Prep: you cut out paper of different colors and link the color to the question type. • IE: blue paper=summarizing questions; red paper=connections, yellow paper=basic recall • Based on the student’s final total # of cards, you can see which area is weak for the student….nice formative assessment. • Consider throwing in random questions from time to time about student interest. This allows all kids to get up at one point, possibly distinguishing “laziness” from “cluelessness.” • Project a question and play music. Instruct the students to get up and move around the room until the music stops, passing you to grab a piece of paper. • Turn off the music, letting the kids know that when the music stops, a new seat must be found. • Call on one student. If they faked the answer, they call “bluff” and guess. • If correct, they keep the ticket. If incorrect, the return the ticket. (Ask a new student the answer.) All other players keep their tickets. • Continue until all questions are completed. • Have students total up their pieces of paper. • If using the high prep, make sure to tally each kid’s colors as well.

  4. Bluff on the Move • When I give a prompt or question, you get up and move to a different chair/desk/seat, only IF you can respond correctly or you think you might be able to respond. • When you get up to move, you must grab a piece of paper from me. • I will call on one person. • If you know that answer, say it! • If you think you have a good guess say: BLUFF & give an answer. • If you answer incorrectly, you lose 1 piece of paper.