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Dive into "The Crate Escape," a captivating single-player 3D puzzle arcade game where players must navigate through intricately designed levels by breaking crates and strategically advancing towards the center of a giant cube. With a unique projectile weapon and varied difficulty settings, players can adjust the challenge to fit their skill levels. Enhanced with custom audio, particle effects, and support for Xbox 360 controllers, this game promises a visually stunning and engaging experience. Compete for high scores locally or create your own soundtracks to amplify the adventure!
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Team Krystal Raven • Aaron Straka – Lead Artist • Nate Umipeg – Lead Sound • Scott Deustch – Lead Programmer • Christian Linenko – Project Lead
Outline • Gameplay Summary • Gameplay Highlights • Technology Highlights • Art and Audio Highlights • Target Hardware • Licenses • Marketing Plan • Q & A
Gameplay Summary • 3 – D, Puzzle, Arcade Game • Single Player • Get to Center of Cube • Break Crates • Projectile is “weapon” • Contact center to advance levels • Game is won when all levels completed • Game is lost when lives depleted
Gameplay Summary cont. • Features • Particle effects system • Stereo sound and music system • Xbox 360 controller • Full Screen • Local High/Low Score System
Gameplay Summary cont. • Hooks • Varying Levels of Difficulty • Player Adjusted Difficulty Settings • Player Up-Loadable Soundtracks • Simple Concept, Challenging Gameplay
Gameplay Highlights • Player Controls a Paddle • Ricochets Projectile • Incorporated Physics • Keyboard and Mouse • Xbox 360 Controller • Differing Crate Attributes • Incorporated Particle Effects
Technology Highlights • DirectX 9.0 • Direct Input 8 • Direct Sound 9 • Custom Game Engine • C++ • XML
Art and Audio Highlights • Custom Audio • Royalty Free Recorded Audio • Custom Artwork • Textures • Menus • Background • Primitives Used for Models
Target Hardware • Operating System: Windows XP or better • Processor: 1 GHZ or better • RAM: 256 or better • Video Card: Nvidia or ATI, 128 MB or better • Sound Card: Soundblaster or better • Hard drive: 250 MB needed • Controller: Keyboard and mouse or XBox 360 Controller • Latest DirectX 9.0 Runtimes installed (provided with install package)
Licenses • Art • Possible • Audio • Possible • Code • None
Marketing Plan • Target Audience • Group A • 19-35, male/female, professional/college, casual gamer • Group B • 13-18, male/female, students, hard-core gamers • Marketing Mix
Marketing Plan cont. • DeVry Testing Center • Boys and Girls Club • High School Students • PAX • Possible Military Conferences
GANNT Chart and WBS • Pending completion of GSP Senior Project Handbook
Contact Information • Personal • krystal-raven@googlegroups.com • krystal-raven.freeweb7.com • Still Being Worked On