Maze Exploring by Pioneer 3DX
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Maze Exploring by Pioneer 3DX. Team 4. Baseline. 1. Maze exploring ->DFS 2. Shortest path backtracking We have already accomplish the baseline. For the Maze exploring part. Explore the environment and build the topological map at the first round.
Maze Exploring by Pioneer 3DX
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Presentation Transcript
Baseline • 1. Maze exploring ->DFS • 2. Shortest path backtracking • We have already accomplish the baseline
For the Maze exploring part • Explore the environment and build the topological map at the first round. • Build the node whenever robot make turns or encounter forks road. • Each node contains 4 directions and a source direction.
Node structure • struct node { • int number; • bool check; • bool northCheck; • bool southCheck; • bool westCheck; • bool eastCheck; • int src_direction; • bool northdead; • bool southdead; • bool westdead; • bool eastdead; • ArPose position; • struct node *northPtr; • struct node *southPtr; • struct node *westPtr; • struct node *eastPtr; • }; • typedef struct node Node;
For the shortest path backtracking part • In second round, execute shortest path backtracking on the map we had built. • Pioneer will directly walk to the exit.
Difficulty we faced • The accumulated angle error • The robot may not be parallel with the wall, and may make wrong decisions. • Sol: We have to add some feed back control
Difficulty we faced • Sonar Sensor doesn’t work all the time. • Sometimes, the distance it detects is much larger because of reflection. • We may have to add another sensor to aid the sonar.
Probably solution • Camera - Edge Based Technique
More to do • Obstacle avoidance. • Walk straight, and make accurate turns.