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Chapter 3: Vectors

Chapter 3: Vectors. Outline. Two Dimensional Vectors Magnitude & Direction Algebraic Vector Operations Equality of vectors Vector addition Multiplication of vectors with scalars Scalar Product of Two Vectors (a later chapter!) Vector Product of Two Vectors (a later chapter!).

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Chapter 3: Vectors

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  1. Chapter 3: Vectors

  2. Outline • Two Dimensional Vectors • Magnitude & Direction • Algebraic Vector Operations • Equality of vectors • Vector addition • Multiplication of vectors with scalars • Scalar Product of Two Vectors • (a later chapter!) • Vector Product of Two Vectors • (a later chapter!)

  3. Vectors: General discussion VectorA quantity with magnitude & direction. ScalarA quantity with magnitude only. • Here, we mainly deal with Displacement  D & Velocity  v Our discussion is valid for any vector! • This chapter is mostly math! It requires a detailed knowledge of trigonometry. Problem Solving • A diagram or sketch is helpful & vital! I don’t see how it is possible to solve a vector problem without a diagram!

  4. Coordinate Axes • Usually, we define a reference frame using a standard coordinate axes. (But the choice of reference frame is arbitrary & up to us!). Rectangular or Cartesian Coordinates: 2 Dimensional “Standard” coordinate axes. • A point in the plane is denoted as (x,y) • Note, if its convenient, we could reverse + & - ! Standard sets of xy (Cartesian or rectangular) coordinate axes - ,+ +,+ - , - + , -

  5. Plane Polar Coordinates Trigonometry is needed to understand these! • A point in the plane is denoted as (r,θ) (r = distance from origin, θ= angle from the x-axis to a line from the origin to the point). (a) (b)

  6. Equality of two vectors • 2 vectors, A & B. • A = B means that A & B • have the same magnitude & direction.

  7. Vector Addition, Graphical Method • Addition of scalars: “Normal” arithmetic! • Addition of vectors: Not so simple! • Vectors in the same direction: • Can also use simple arithmetic Example: Travel 8 km East on day 1, 6 km East on day 2. Displacement = 8 km + 6 km = 14 km East Example:Travel 8 km East on day 1, 6 km West on day 2. Displacement = 8 km - 6 km = 2 km East “Resultant” = Displacement

  8. Adding Vectors in the Same Direction

  9. Graphical Method • For 2 vectors NOTalong the same line, adding is more complicated: Example: D1 = 10 km East, D2 = 5 km North. What is the resultant (final) displacement? • 2 methods of vector addition: • Graphical (2 methods of this also!) • Analytical (TRIGONOMETRY)

  10. For 2 vectors NOT along same line: D1 = 10 km E, D2 = 5 km N. We want to find the Resultant = DR = D1 + D2 = ? In this special case ONLY, D1is perpendicular to D2. So, we can use the Pythagorean Theorem. Note! DR< D1 + D2 (scalar addition) DR = 11.2 km The Graphical Method requires measuring the length of DR & the angle θ. Do that & find DR = 11.2 km, θ = 27º N of E

  11. This example illustrates the general rules (for the “tail-to-tip” method of graphical addition). • Consider R = A + B: • 1. Draw A & Bto scale. • 2. Place the tail of B at the tip of A • 3. Draw an arrow from the tail of Ato the tip of B • That arrow is the ResultantR • (measure the length & the angle it makes with the x-axis)

  12. Order isn’t important! Adding vectors in the opposite order gives the same result. In the example,DR = D1 + D2 = D2 +D1

  13. Graphical Method Continued Adding 3 (or more) vectors V = V1 + V2 + V3 Even if the vectors are not at right angles, they can be added graphically by using the tail-to-tip method.

  14. Graphical Method • A 2nd graphical method of adding vectors: (100% equivalent to the tail-to-tip method!) V = V1 + V2 1. Draw V1& V2to scale from a common origin. 2. Construct a parallelogram with V1& V2 as 2 of the 4 sides. Then, the Resultant V = The diagonal of the parallelogram from the common origin (measure the length and the angle it makes with the x-axis)

  15. So, The Parallelogram Methodmay also be used for the graphical addition of vectors. A common error! Mathematically, we can move vectors around (preserving magnitudes & directions)

  16. Subtraction of Vectors • First, Definethe Negative of a Vector: -V  the vector with the same magnitude (size) as V but with the opposite direction. V + (- V)  0 Then, to subtract 2 vectors, add one vector to the negative of the other. • For 2 vectors, V1 & V2: V1 - V2  V1 + (-V2)

  17. Multiplication by a Scalar • A vector V can be multiplied by a scalar c V' =cV V'  vector with magnitude cV the same direction as V. If c is negative, the result is in the opposite direction.

  18. Example 3.2 • A two part car trip: First displacement: A = 20 kmdue North. Second displacement B = 35 km 60º West of North. Find (graphically) the resultant displacement vector R (magnitude & direction): R = A + B Use a ruler & protractor to find the length of R & the angle β: Length = 48.2 km β = 38.9º

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