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HTML5 for Publishers

HTML5 for Publishers. Sanders Kleinfeld. My Seven-Year Journey from Traditional Print Production to Ebook Production…. …in two slides. My Desk in 2004 (a reenactment). My Desk in 2012 (this is progress?). Ebook Production = Developing Content for a Multitude of Screens…. eInk.

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HTML5 for Publishers

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  1. HTML5 for Publishers • Sanders Kleinfeld

  2. My Seven-Year Journey from Traditional Print Production to Ebook Production… …in two slides

  3. My Desk in 2004(a reenactment)

  4. My Desk in 2012(this is progress?)

  5. Ebook Production = Developing Content for a Multitude of Screens… eInk Desktop Browser Color Tablet

  6. Mobi CSS EPUB 2.0.1 NCX …Via many formats, technologies, and software tools epubpreflight DRM fixed layout regex JS .iba KF8 epubcheck oXygen sigil EPUB 3 OPF masochism kindlegen XSL

  7. HTML5

  8. Navigation: <article> <aside> <header> <hgroup> <footer> <figure> <figcaption> <nav> <section> Multimedia/Interactivity: <audio> <canvas> <embed> <source> <track> <video> HTML5: New elements(http://www.w3.org/TR/html5-diff/#new-elements)

  9. New <input> types: color date datetime datetime-local email month number range search tel time url week Miscellaneous: <bdi> <command> <datalist> <details> <keygen> <mark> <meter> <output> <progress> <summary> <rp> <rt> <ruby> <time> <wbr> HTML5: New elements (continued)(http://www.w3.org/TR/html5-diff/#new-elements)

  10. What is HTML5, really?A constellation of technologies

  11. Canvas Audio/Video Geolocation CSS3

  12. When people say "HTML5," they're usually referring to... ...next-generation web sites that include one or more of the following: • Embedded audio/video media without resorting to Flash or other plugins  • Native interactivity/animation/games without resorting to Flash or other plugins • Geolocation functionality • Sites with local storage that you can download and run offline • Fancy CSS3: columns, text shadows, animations... • Native support for MathML and SVG • Semantic markup

  13. HTML5 in Action on the Web

  14. Why should publishers care about HTML5?

  15. HTML5 is the Backbone of the EPUB 3 Standard The EPUB 3.0 specification for ebooks mandates that content documents use XHTML (HTML5) syntax: http://idpf.org/epub/30/spec/epub30-contentdocs.html#sec-xhtml While most major ereaders do not formally support EPUB 3, many HTML5 features are currently supported by the following platforms: • iBooks for iPad, iPhone, iPod • NOOK Color/Tablet • Kindle Fire • Kindle Apps (iPhone/iPad/Android/etc.) • Safari Books Online

  16. HTML5 in action in ebooks

  17. HTML5 Canvas for Publishers Canvas allows you to embed a dynamic sketchpad in your content: <canvas id="my_first_canvas" width="200" height="225"> The content you put here will show up if your rendering engine doesn't support the &lt;canvas&gt; element. </canvas>

  18. You draw on the <canvas> with JavaScript my_canvas.strokeRect(0,0,200,225) // to start, draw a border around the canvas //draw face my_canvas.beginPath(); my_canvas.arc(100, 100, 75, (Math.PI/180)*0, (Math.PI/180)*360, false); // circle dimensions my_canvas.strokeStyle = "black"; // circle outline is black my_canvas.lineWidth = 3; // outline is three pixels wide my_canvas.fillStyle = "yellow"; // fill circle with yellow my_canvas.stroke(); // draw circle my_canvas.fill(); // fill in circle my_canvas.closePath(); // now, draw left eye my_canvas.fillStyle = "black"; // switch to black for the fill my_canvas.beginPath(); my_canvas.arc(65, 70, 10, (Math.PI/180)*0, (Math.PI/180)*360, false); // circle dimensions my_canvas.stroke(); // draw circle my_canvas.fill(); // fill in circle my_canvas.closePath(); // now, draw right eye my_canvas.beginPath(); my_canvas.arc(135, 70, 10, (Math.PI/180)*0, (Math.PI/180)*360, false); // circle dimensions my_canvas.stroke(); // draw circle my_canvas.fill(); // fill in circle my_canvas.closePath(); // drawsmile my_canvas.lineWidth = 6; // switch to sixpixelswide for outline my_canvas.beginPath(); my_canvas.arc(99, 120, 35, (Math.PI/180)*0, (Math.PI/180)*-180, false); // semicircle dimensions my_canvas.stroke(); my_canvas.closePath(); // Smiley Speaks! my_canvas.fillStyle = "black"; // switch to black for text fill my_canvas.font = '20px _sans'; // use 20 pixel sans serif font my_canvas.fillText ("Hello Canvas!", 45, 200); // write text

  19. The result...

  20. But Canvas is all about interactivity... You can dynamically update what's displayed on the canvas in real time, and in response to user input, which opens the door to animations, games, and more.

  21. Canvas in Action: Graphing Calculatorhttp://bit.ly/canvascalc

  22. Canvas in Action II: Finger Paintinghttp://bit.ly/canvasfingerpaint

  23. Geolocation for Publishers The W3C Geolocation API (http://dev.w3.org/geo/api/spec-source.html) provides a simple way of getting a user's latitude/longitude coordinates: navigator.geolocation.getCurrentPosition(callback_function) Where callback_functionis a function you define to receive and process the latitude/longitude data.

  24. Geolocation’s value in ebooks • Interactive Atlas, Road Maps • Travel/Restaurant guides customized for user’s location • Geolocated fiction • Geolocation-based games (geocaching, scavenger hunt)

  25. Geolocation in Action: A Geolocated Talehttp://bit.ly/geolocatedtale Before...

  26. Geolocation in Action: A Geolocated Talehttp://bit.ly/geolocatedtale After...

  27. Audio/Video for Publishers HTML5 lets you embed audio/video directly in your content without any plugins needed: <audio id="new_slang">  <source src="new_slang.wav" type="audio/wav"/>  <source src="new_slang.mp3" type="audio/mp3"/>  <source src="new_slang.ogg" type="audio/ogg"/>  <em>(Sorry, &lt;audio&gt; element not supported in your browser/ereader, so you will not be able to listen to this song.)</em>  </audio> <video id="dancing_pony" width="300" height="300">  <source src="dancing_pony.mp4" type="video/mp4"/>  <source src="dancing_pony.ogg" type="video/ogg"/>  <em>(Sorry, &lt;video&gt; element not supported in your browser/ereader, so you will not be able to watch this video.)</em> </video>

  28. Audio/Video Compatibility Woes(via Wikipedia) <audio> support in Browsers (http://en.wikipedia.org/wiki/Html5_audio#Audio_format_support) <video> support in Browsers (http://en.wikipedia.org/wiki/HTML5_video#Table)

  29. Ereader Audio/Video Compatibility Redux For audio, use MP3. It works on: • iBooks • NOOK Color/Tablet • Kindle software readers (iPad/iPhone/Android/etc.) For video, use H.264/MP4. It works on: • iBooks • NOOK Color/Tablet • Kindle software readers (iPad/iPhone/Android/etc.)

  30. Audio in Action: Audio-Enabled Glossaryhttp://bit.ly/miniglossary

  31. Video in Action: A Clip About <canvas>http://bit.ly/ormcanvasvid

  32. MathML for Publishers • MathML is an XML vocabulary for representing mathematical expressions. • MathML provides both Presentation and Content Markup models. • Presentation markup tags math expressions based on how they should be displayed (e.g., “superscripted 2”). • Content markuptags expressions based on the mathematical operations performed (e.g., “taken to the 2nd power”) • The HTML5 specification provides native support for MathML in HTML documents

  33. MathML Presentation Markup Glossary (abridged edition) • <math> -- Root element for a mathematical expression • <mrow> -- Element for grouping subexpressions • <mo> -- Math operator (e.g., +, -) • <mi> -- Math identifier (e.g., variable or constant) • <mn> -- Number • <mfrac> -- Fraction • <msqrt> -- Square root • <msup> -- Superscript • <msub> -- Subscript • <mfenced> -- Parentheses or braces

  34. Convert a Famous Equation to MathML!http://bit.ly/mathconverter

  35. But why write all this markup: <math xmlns="http://www.w3.org/1998/Math/MathML"> <mstyle displaystyle="true"> <mi> E </mi> <mo> = </mo> <mi> m </mi> <msup> <mrow> <mi> c </mi> </mrow> <mrow> <mn> 2 </mn> </mrow> </msup> </mstyle> </math> When you can just embed the equation as an image?

  36. Advantages of Using MathMLInstead of Images: • Equations are resizable, like text • Equations can be styled with CSS • Equations can be interacted with using JavaScript

  37. MathML in Action: Quadratic Equation Solverhttp://bit.ly/mathml

  38. CSS3: A Four-Bullet Overview • CSS3 offers some great new features for styling content, including animations, rounded corners, text shadows, and transitions. • CSS3 specifications are separate from HTML5, and many features are still in the earliest Working Draft (WD) phase: http://www.w3.org/Style/CSS/current-work • CSS3 support varies by Web browser • Many CSS3 properties are supported in browsers only when prepended with proprietary extensions: -webkit- (Google Chrome and Safari), -moz- (Firefox), -o- (Opera), -ms- (Internet Explorer)

  39. CSS3: Compatibility Woeshttp://www.w3schools.com/cssref/css3_browsersupport.asp

  40. (e)Book Production Pop Quiz(featuring CSS3 Transitions)

  41. Take the Quiz Yourselfhttp://bit.ly/pop_quiz

  42. OH NOEZ! http://www.flickr.com/photos/eiriknewth/4944889740/ MAH EREADR DOESNT SUPPORT CSS3 OR JAVASCRIPT

  43. When designing interactive content for a diverse ereader ecosystem,think about implementing fallbacks, especially for the following features: • <canvas> • <audio> • <video> • MathML • Geolocation • CSS3 • JavaScript

  44. Fallbacks Part I: CSS and JS“Same ebook file, different instructions” Adobe Digital Editions: No JS support iBooks: Full functionality

  45. How to Do This: • Use @class attributes on HTML elements to designate interactive vs. fallback: • Define CSS to suppress “interactive” elements by default: • Use JS to toggle “interactive” elements on and “fallback” elements off in browsers that support scripting: • Use @class attributes on HTML elements to designate interactive vs. fallback: <p class="interactive">Display me in ereaders that support JS</p> <p class="fallback">Display me instead if no JS support</p> .interactive { display: none } function toggleInteractiveContent() { // Select elements with ”fallback” on them, and hide them $(".fallback").css("display", "none"); // Select elements with "interactive”, and delete @class to make them appear $(".interactive").removeClass("interactive"); }

  46. Semantic Tagging with HTML5 HTML5 offers a set of new tags that provide the ability to mark up the sections of a document more descriptively than you could in HTML 4.01 HTML 4.01 HTML5 <div> <article> <aside> <div> <header> <footer> <figure> <figcaption> <nav> <section>

  47. Semantic Tagging: Before & After HTML 4.01 HTML5 <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>The United States Constitution</title> </head> <body> <h1>THE UNITED STATES CONSTITUTION</h1> <section> <h2>Preamble</h2> <p>We the People of the United States, in Order to form a more perfect Union...</p> </section> <article> <h2>Article I</h2> <section> <h3>Section 1</h3> <p>All legislative Powers herein granted shall be vested in a Congress of the United States, which shall consist of a Senate and House of Representatives.</p> </section> </article> <figure> <img src="bald_eagle.jpg"/> <figcaption>The eagle has landed</figcaption> </figure> </body> </html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>The United States Constitution</title> </head> <body> <h1>THE UNITED STATES CONSTITUTION</h1> <div class="section"> <h2>Preamble</h2> <p>We the People of the United States, in Order to form a more perfect Union...</p> </div> <div class="article"> <h2>Article I</h2> <div class="section"> <h3>Section 1</h3> <p>All legislative Powers herein granted shall be vested in a Congress of the United States, which shall consist of a Senate and House of Representatives.</p> </div> </div> <div class="figure"> <img src="bald_eagle.jpg"/> <div class="caption">The eagle has landed</div> </div> </body> </html>

  48. Semantic Tagging: Before & After HTML 4.01 HTML5

  49. What’s the point of semantic tagging, if the content looks the same?

  50. Semantic tagging is for machines, not humans ✔ ✗ It provides a universal grammar so that machines can more easily parse HTML content

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