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Storyboard for Innovation: Web 2.0

Storyboard for Innovation: Web 2.0. By Crystal Mosley. Need. Collaboration and sharing information Global diversity Flexibility and convenience Common work and storage space. Research. Developers: Tim Berners-Lee and Robert Cailliau Findings: Web 2.0-

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Storyboard for Innovation: Web 2.0

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  1. Storyboard for Innovation:Web 2.0 By Crystal Mosley

  2. Need • Collaboration and sharing information • Global diversity • Flexibility and convenience • Common work and storage space

  3. Research • Developers: Tim Berners-Lee and Robert Cailliau • Findings: Web 2.0- • Services, not packaged software, with cost-effective scalability • Control over unique, hard-to-recreate data sources that get richer as more people use them • Trusting users as co-developers • Leveraging the long tail through customer self-service • Harnessing collective intelligence

  4. Research Continued • Examples: Wikis, blogs, Flickr, Google, Tagging, Wikipedia, del.icious, Facebook, MySpace, You Tube, RSS Feeds, etc. • Lead Thinkers: • Tim O’Reilly and John Battelle • Production: • Built upon the World Wide Web (W3 or Web 1.0) platform to involve the users, allowing customers to build businesses, and users to publish valuable knowledge collectively.

  5. Development • Development Problems: • Clarifying and explaining the innovation. Considered a “piece of jargon” that no one truly understood what it meant. • Criticisms include hackers and spam easily exposed to files and data on computers. • Intended Audience: • Anyone that is seeking information and/or wants to publish on the web in collaboration with others (experts and non-experts).

  6. Commercialization • Production/Manufacturing: • Developed on the basis of Lotus mashup technology • Packaging: • Service/software available online • Marketing: • O’ Reilly Media annual conferences • Web 2.0 technologies • Distribution: • Available to anyone with Internet access and connects to the World Wide Web.

  7. Time Line of Diffusion for Web 2.0 • 2006-2007: Knowledge Stage • 2008-2009: Persuasion Stage • 2010: Decision Stage • 2011-2013: Implementation Stage • 2014-2015: Confirmation Stage • Supportive information for timeline decision. http://globalhumancapital.org/?p=675

  8. Communication Channels • Face-to-face Conversations • Online Conversations • Emails • Blogs • Wikis • Social networks • Conferences • Technology • Business • http://globalhumancapital.org/?p=675

  9. Adoption and the S-Curve Early Late Majority Majority *Innovation went thru another adoption curve. Early Adopters Innovators Laggards • http://globalhumancapital.org/?p=675

  10. Perceived Attributes of Web 2.0 • Innovators : • media specialists, technology specialists, and technology support team • Early Adopters: • technology savvy teachers and new graduates (1st year teachers) • Laggards-: • veteran teachers • Most Useful Perceived Attributes: • observability and relative advantage will show product results and benefits

  11. Critical Mass • Centralized vs. Decentralized • Decentralization is the preferred diffusion system • Horizontal networking amongst peers • Shared diffusion decision • Users experiments with the product • Informal evaluations • Problem-centered approach

  12. Change Agents • Key Change Agents: Teachers, administrators, and parents that are willing and determined to address the needs of the students within the school and community. • Use of Seven Roles: • Identify and discuss a need • Exchange information with others that can help impact the process of change • Analyzing the problem • Develop possible solutions and began action • Determine level of stability and respond accordingly

  13. Critical Mass • Web 2.0 has reached critical mass • Many students (higher education) use: • Social networking • Wikis • Blogs • Google docs • E-Portfolios • or other Web 2.0 supported tools • Web 3.0 is developing

  14. Champion’s Role • Need for Innovation- • Collaborating and sharing • Globalization • Common work area • Convenience • Innovation Match to Need- • Web 2.0 Capabilities • Users interact with other users • Website content can be changed • Applications: blogs, wikis, social networking, video sharing, mashups, etc.

  15. Explored Web Sites • http://adaptivepath.com/images/publications/essays/What_puts_the_2_in_Web_20.pdf • http://www.informationweek.com/1113/IDweb20_timeline.jhtml;jsessionid=QELI10FFQPAYZQE1GHRSKH4ATMY32JVN • http://web20ineducation.wikispaces.com/Intro • http://globalhumancapital.org/?p=267 • http://www.socialnetworkroadmap.com/index/?p=76

  16. Explored Web Sites • http://globalhumancapital.org/?p=675 • http://globalhumancapital.org/?p=34 • http://globalhumancapital.org/?p=1023 • http://knowledge.smu.edu.sg/article.cfm?articleid=1189 • http://swiki.cs.colorado.edu/CSCW2008-Web20/uploads/wilensky.pdf 2.0

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