1 / 14

Computers and Multimedia

Computers and Multimedia. Roles of Computers and multimedia in Learning Tool Instructional Device Advantages Limitations Integration Computers in the Classroom. As a tool : It can help teacher to collect information about student work and manage class activity.

nani
Télécharger la présentation

Computers and Multimedia

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Computers and Multimedia

  2. Roles of Computers and multimedia in Learning • Tool • Instructional Device • Advantages • Limitations • Integration • Computers in the Classroom

  3. As a tool : • It can help teacher to collect information about student work and manage class activity. • It can create meaningful environment learning for students. • It can make teaching and learning process easier.

  4. Drill, practice, tutorial • Concept Processing Integrating the Computer into the Curriculum • Information and Graphic tool • Discovery and probelm solving • Games and simulation

  5. Integrated Learning Systems • Advantages Individualization - Get more understanding personally • Monitoring • Record, prepare the lesson and observe • student development • Information Management • Manage text, graphic, audio and video

  6. Integrated Learning Systems • Limitation • Copy right • High expectation • Complex

  7. Integrated Learning Systems • Integration • Integration give change for student to maximize potential student. • Support creativity and cooporation.

  8. Software Selection • Stimulate creativity • Colaboration • Give a feedback • Example of educational sofware : • JumpStart Math for kindergarteners • Dicesions, decisions • Zombinis mountain rescue • Neighborhood mapmachine

  9. Computer hardware STORAGE e.g., disk, tape INPUT DEVICE (e.g., mouse, keyboard, scanner, etc.) Central Processing Unit (CPU) OUTPUT DEVICE (e.g., LCD, Monitor, and Printer) • MEMORY • RAM (Temporary) • ROM (Permanent) Computer

  10. Computer Facilities • The One-Computer Classroom • The Multiple-Computer Classroom • The Computer Laboratory

  11. Four-Computer Classroom Setup Source: Plan developed by Interactive Learning Systems, Inc., Cincinnati, Ohio

  12. 12-Computer Classroom Setup Source: Plan developed by Interactive Learning Systems, Inc., Cincinnati, Ohio

  13. Collaborative Learning Setup Source: Plan developed by Interactive Learning Systems, Inc., Cincinnati, Ohio

  14. By : Christi and Elika Thanks

More Related