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Discover the exciting world of SCATTER rallies with Wessex Motor Club's comprehensive guide. Learn how to locate "route checks" scattered across maps using clues, answer questions to validate your visits, and interact with Control Marshals for extra points. With essential tips for first-timers, including managing time efficiently and navigating effectively, you'll be ready to maximize your scoring potential. Equip yourself with the necessary tools and strategies required to conquer your first SCATTER event successfully and have a thrilling experience.
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Wessex Motor Club 2013 How to do a SCATTER
What is a scatter? • Collection of points (called route checks [RCs]) “scattered” over the map. • You are provided with clues which, when solved, give the location of these points. • You are also given a sheet with a simple question for each point. • Once you've solved some clues, go to those places and answer the questions to prove you were there.
Control Marshals • An official that you should try to visit during a particular time slot • You are given their location • You should do your best to manage this as: • They will give you some more clues • You are awarded 10 points for each one you visit
Extra details • Some RCs are worth more – usually those further away or with harder clues. • Choose your route carefully – lots of tactics! • You must be at the finish on time, otherwise you are disqualified. Aim to be a little early just in case you get stuck behind a Nissan Micra doing 20mph on your way to the finish...
You will need: • A map and 'romer' (available at the start) • A pencil (and probably a rubber...) • Some way to tell the time (watch, phone, in-dash clock...) • A torch (to find the answers at dark RCs)
Useful extras... • Map board • Clipboard • Calculator?!
Basic approach to a first event • Turn up and sign on. • Receive final instructions and an answer sheet • Plot things you know like locations of Control Marshals, Start, Finish etc. • Check watch... • Event starts!
First event started! • Solve and plot as many clues as you want. • Begin with the easiest • Do not spend more than 10-15 minutes on this. • Drive! • Hopefully arrive at a correct RC location • Get out and have a hunt for the answer to the question
Tips for first timers! • Get to both control marshals • Don't spend ages looking for answers at RC's • Establish a clear way of marking RC's • Get to the finish on time!!!
12 Car Rally - The Basics • You will need exactly the same stuff as for a Scatter: • Map and map board • Pencils and rubbers • Roamer • Torch for navigator • Time telling device • BUT this time there is a fixed route rather than a choice of points. • You need to get to certain points along a certain route within a certain time.
How the event works: • Each Car (up to 12) set off on their own minute • Have to get to Time Control (TC) at your time • At each TC get more nav • Crew with least minutes and fails WINS
Timing Sheets • Show what time you should arrive at each TC • Marshall marks your actual arrival time • Can be a maximum of 30 minutes late at a TC • Allowed to make up a set amount of time on each section
Fails and Minutes • Every minute you drop, counts to your end score • Make-up time, exceeding = 1Fail • Missing TC = 3 Fails • Wrong direction to TC = 1 Fail • Open Envelope = 1 Fail
Code Boards • Found along the route • Correct order earns no fails • Left side of the road • Long-way-round triangles
Wessex Motor Club 2012 Guide to navigation
Numbers • 33, 44 • 101 • 345237 • Grid lines • Spot heights • Six figure grid references
Letters • yyy • YyYy • RRy • wyy • BRR • Colours of roads on the map: • Y – big yellow • y – little yellow • R – red • B – brown • w – white • First letter road you approach junction from, last letter leave from
Herringbones • Travel the route • Miss a left is equivalent to turn right etc
Clock • 0710 • 1635 • 0000 • In to the junction on the hour • Out of the junction in the minute
Tulips • Drawing of the junction
Squares • Leave/enter grid square at that point in order
Trace • Outline of the route, shrunken onto the page
Other • Anagrams, • Points of interest on the map • Whatever the setter is feeling like that day.....