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This project showcases the final renders of our concept art, created by the Team Koopa. Over a total of 81 hours, we meticulously planned, modeled, textured, and lighted our scenes to achieve the desired look. Key phases included 4 hours for planning, 60 hours for modeling, and 11 hours for texturing (which involved 2 hours of rendering), plus 6 hours for lighting (with 3 additional hours for rendering). Challenges such as finding textures and lengthy render times were overcome, alongside some setbacks due to Maya crashes during testing.
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Team Koopa TouYengVang Roger Thor BreadcaLor
Time Frame • Planning – 4 hours • Modeling – 60 hours • Texturing – 11 hours (2 hours of Rendering) • Lighting – 6 hours (3 hours Rendering)
Problems & Solutions • Texturing • Can’t find right textures to use • Rendering • Render time is long • Maya Crashing • Maya crashed a few times during test renders