1 / 7

Concept Art Final Renders: Strategies and Time Management Breakdown

This project showcases the final renders of our concept art, created by the Team Koopa. Over a total of 81 hours, we meticulously planned, modeled, textured, and lighted our scenes to achieve the desired look. Key phases included 4 hours for planning, 60 hours for modeling, and 11 hours for texturing (which involved 2 hours of rendering), plus 6 hours for lighting (with 3 additional hours for rendering). Challenges such as finding textures and lengthy render times were overcome, alongside some setbacks due to Maya crashes during testing.

nimrod
Télécharger la présentation

Concept Art Final Renders: Strategies and Time Management Breakdown

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Team Koopa TouYengVang Roger Thor BreadcaLor

  2. Concept ART

  3. FINAL Renders

  4. FINAL Renders

  5. FINAL Renders

  6. Time Frame • Planning – 4 hours • Modeling – 60 hours • Texturing – 11 hours (2 hours of Rendering) • Lighting – 6 hours (3 hours Rendering)

  7. Problems & Solutions • Texturing • Can’t find right textures to use • Rendering • Render time is long • Maya Crashing • Maya crashed a few times during test renders

More Related