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DEMOLITION DAVE

DEMOLITION DAVE. Demolition Dave. Primarily an App Store release (iPhone/ iPad / Ipod ) (no reason for it not be released on Android platforms as well). 2D Physics based strategy/puzzle game with platformer elements ‘ Tick Tick BOOM! Help Dave demolish…or be demolished!’.

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DEMOLITION DAVE

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  1. DEMOLITION DAVE

  2. Demolition Dave • Primarily an App Store release (iPhone/iPad/Ipod) • (no reason for it not be released on Android platforms as well). • 2D Physics based strategy/puzzle game with platformer elements ‘Tick Tick BOOM! Help Dave demolish…or be demolished!’

  3. Target Audience • Target Audience • Male • 18-24 years old • Initially EU/US release • Expected to attain a PEGI rating of 3+

  4. Unique Selling Points • Slo-mo explosions! • Satisfying and addictive carnage in Slo-mo! • Arsenal of explosive weapons • Realistic physics • Buildings explode and collapse realistically • Cross-genre • Elements of a puzzle/strategy game mixed with platform elements • Unique online features

  5. Similar Titles • Angry Birds • Tiny Wings • Ragdoll Blaster Series • Worms • Demolition • Maxplosion

  6. Game Concept • Use a given set of explosives to destroy a structure • Navigate around the structure and choose what explosive to set and where • Different materials have different properties • Timed ‘fuse’ creates frantic and hectic gameplay • Destroy a ‘par’ percentage of the building to progress

  7. Look and Feel • Angry Birds + Worms + big explosions! • Set in a cartoonish world. Will have a ‘western’ cartoon/comedic style with varied environments including: • Construction • Urban • Medieval/gothic • Different weather conditions will also vary environments and gameplay

  8. Key Gameplay Aspects • Realistic physics • Explosions • Movement • ‘Weapons’ • Simple and addictive ‘pick up and play’ mechanics • Rewarding ‘payoff’ with blowing stuff up! • Comedic elements

  9. Key Gameplay Aspects • Weapons:

  10. Screen Layout HUD & Controls

  11. Game Rules • Dave cannot die, but can be dazed by: • Falling from a height • Being hit by flying birds • Being hit by falling tools/debris

  12. Game Rules • Structures can be made of varying materials: • Wood – can be destroyed with gunpowder • Stone – can be destroyed with C4 - Metal – can be destroyed with thermite

  13. Game Rules • Fuse - Each level will have a time limit. Once the time has run out, the fuse detonates all explosives. You can detonate before this by pressing the detonate button • Other Structures – In more difficult levels, other structures that must not be damaged can be present. Damaging these loses you points (indicated clearly by a ‘Do Not destroy!’ sign).

  14. Game Progress • Levels are organized by chapter • Each level is completed when a ‘par’ percentage of the structure is destroyed • Each chapter only unlocks once the previous chapter is complete • Each chapter introduces a new explosive, steadily increasing level complexity and variance • Game currency earned from each completed level

  15. Points • Each level is rated – C to A+ • Based on points and structure percentage damage • Points earned through structure damage • Bonus points earned by quick detonation and leftover explosives • The Higher the rating, the more game currency you earn

  16. Game Modes • Single Player – Main campaign • Dave’s house – design and build your own structure. Improve and customise by spending game currency • Challenge Mode – Challenge your friends via bluetooth or play online via game center! Take it in turns to destroy as much of the other person’s ‘house’ to win game currency

  17. Environments • Six chapters – each chapter has 10 levels • Each chapter adds new explosive • Each chapter also changes in art style and structure complexity (different environments) • Construction site • Urban • Desert • Arctic • Gothic • Industrial

  18. Environments • Different environments alter weather, which can affect daves movement (Ice and rain, etc). Wind effects will also alter throwable weapons trajectory.

  19. Cut Scenes • Intro cutscene is shown before each new chapter • Short and entertaining cutscenes will reward the player after completion of each chapter

  20. Menu System

  21. Game Flow

  22. Monetization • Freemium model (free to download) • In game currency purchases • Purchase of campaign mode special ‘wrecking ball’ weapon available • 50p for a single use • £1.00 5 uses • £5.00 for unlimited uses (one use max per level)

  23. Social Elements • Game Center – achievements and high score tables • Challenge mode • Facebook – post high scores and game center achievements to your wall, Invite friends to purchase the game. • Twitter – tweets level completion and high score. Automatic hashtags. • Linking to social networks gives extra custom features to use in daves house and themes for iPad/iPhone.

  24. DLC/Sequels • In game currency – buys colour schemes, decorations and custom features for daves house • Also buys upgrades (stone/metal materials and other defensive upgrades such as traps). • Campaign Updates will be released at later dates encouraging players to continue playing. • Daves House updates will be released at regular intervals to encourage challenge mode

  25. Thank You! ANY QUESTIONS?

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