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An overview of C++. C++ is an enhanced version of the C language. It includes everything that is part of C and adds support for object-oriented programming(OOP for short) Evolution of programming approach: Toggling switches on the front panel of the computer (smallest programs)
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An overview of C++ • C++ is an enhanced version of the C language. It includes everything that is part of C and adds support for object-oriented programming(OOP for short) • Evolution of programming approach: • Toggling switches on the front panel of the computer (smallest programs) • Assembly language (longer programs) • High-level language, i.e. FOTRAN (several thousand lines long programs) • Structured programming language, i.e. Pascal, C (50,000 lines programs) • Object-Oriented Programming
OOP • Allows more complex and larger size programs to be written • It decomposes a problem into subgroups. Each subgroup becomes a self-contained object that contains its own instructions and data that relate to the object • All OOP languages share three common defining traits: • Encapsulation • Polymorphism • Inheritance
Encapsulation • A mechanism that binds together code and the data it manipulates, and keeps the “black box” safe from outside inference and misuse • This “black box” is actually called object • Within an object, code, data, or both may be private to that object or public • Private code or data is known to and accessible only by another part of the object • Public code or data is also known to and accessible by other part of the program • An object is a variable of a user-defined type
Polymorphism • Allows one name to be used for two or more related but technically different purposes. • In OOP, it allows one name to be used to specify a general class of actions (but the specific action is determined by type of data) • For Example, a common name abs() is used for abs(), fabs() and labs(). It is called function overloading • The main idea is “one interface, multiple methods” • Arithmetic operator + can be used for integers, float, characters as well as strings and other user defined data
Inheritance • A process by which one object can acquire the properties of another • Allows an object to support hierarchical classification • Example: house->building->structure->man-made • Child class inherits all those qualities associated with the parent and adds to them its own defining characteristics
Classes: A First Look • Class is the mechanism that is used to create objects • Syntax of class declaration: class class-name{ private functions and variables of the class public: public function and variables of the class } object-list;//object list is optional
Classes: A First Look(Contd) • While the class-name is also technically optional, from a practical point of view, it is virtually always needed. Because it becomes a new type name that is used to declare objects of the class • Functions and variables declared inside a class declaration are said to be members of that class • By default, all functions and variables declared inside a class are private that class • To declare public members, public keyword is used
Classes: A First Look (Contd) • Ex: class myclass{ int a; public: void set_a(int num); int get_a(); }; • Since a is private, it is not accessible by any code outside myclass. But only set_a() and get_a() member functions can access a • As set_a() and get_a() are declared public, they can be access from any part of the program
Classes: A First Look (Contd) • Here functions get_a() and set_a() are declared, but not defined. Here is the definition: void myclass::set_a(int num) { a=num; } int myclass::get_a() { return a; } • :: is called the scope resolution operator
Classes: A First Look (Contd) • Declaration of myclass did not define any object of type myclass—it only defines the types of object that will be created when one is actually declared. Objects are declared in the following way: myclass ob1, ob2; • Within the program, objects public members can be accessed in the following way: ob1.set_a(10); ob2.set_a(99);
Classes: A First Look (Contd) • To display a’s value for each object: cout<<ob1.get_a(); cout<<ob2.get_a(); • What happens if we write following statement? ob1.a=10; ob2.a=99; a compiler-time error will result • It is only possible if a is declared public member variable
Example • Implementation of stack by class • Private member variables: stck[SIZE] and tos • Public members functions: init(), push(char c) and pop() • Initialization can be done by constructor function (having the same name of the class)