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Learn how to improve pathing for NPCs in Prototype video game to prevent issues like unnatural behavior, obstacles, and crowded movement. Solutions include better path planning and obstacle avoidance algorithms.
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Prototype (2009) pathing issues By Robin van Olst (id: 3025985)
Prototype pathing issue #1 • NPCs fail at avoiding eachother • Both choose the same direction at the same time • Solution:planningearlier
Prototype pathing issue #2 • NPCs can’t find their way around obstacles • They give up or bug out • Unnatural behaviour • Cause: avoiding instead of planning • Solution:using anobstacleavoidingplanningalgorithm
Prototype pathing issue #3 • In crowds, NPCs take turns to move • Unnatural behaviour • Situation shouldn’t occur at all • Solution:better pathpathing • Using logicalcorridors