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Conquering Complexity Building Systems with Billions of Parts

Conquering Complexity Building Systems with Billions of Parts. Participants (at the end): Rod Brooks, Seth Copen Goldstein, Anant Jhingran, Len Kleinrock, Richard Newton, Steve Reiss, Bob Sproull June 25, 2002. Conquering Complexity Building Systems with Billions of Parts.

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Conquering Complexity Building Systems with Billions of Parts

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  1. Conquering ComplexityBuilding Systems with Billions of Parts Participants (at the end): Rod Brooks, Seth Copen Goldstein, Anant Jhingran,Len Kleinrock, Richard Newton, Steve Reiss, Bob Sproull June 25, 2002 Complexity/Self-*

  2. Conquering ComplexityBuilding Systems with Billions of Parts Participants (at the end): Rod Brooks, Seth Copen Goldstein, Anant Jhingran,Len Kleinrock, Richard Newton, Steve Reiss, Bob Sproull June 25, 2002 Complexity/Self-*

  3. What do these have in common? musical greeting card? Complexity/Self-*

  4. Mission Statement To reformulate computing systems architectures at all levels (from circuits to global-scale distributed systems) that break through the complexity wall to deliver robust, scalable, long-lasting, systems. Complexity/Self-*

  5. Why? • We need computing systems that are the agent of change in society rather that enemy of change • Every artifact we build or grow in the future will likely have a computing component • We have run into a complexity wall, that limits and inhibits growth in business and societal systems Tomorrow’s computing systems cannot be built using methods of today. Complexity/Self-*

  6. Two Themes • Complex organized behavior out of many simple unreliable components • Make complex systems simple to the • User • Administrator • Designer Complexity/Self-*

  7. Common Challenges • Federation of a large number of units • Units that can change over time • Wide and dynamic range of latencies and bandwidths among components (all the way to occasionally disconnected?) • Scaling with ease Complexity/Self-*

  8. Common Attributes • Self-configuration • The inductive step is free • Emergent behavior • Self-Adaptation • Changes in environment (e.g., load, failures) • Reusablity • Small changes in function without reengineering • Meta-programming • Motherhood and apple pie (robust, secure, stable, …) Complexity/Self-*

  9. How we do it now • Abstraction/Layering • Fixed APIs between layers • Fixed functionality at each layer • Deterministic interaction between components • Deterministic approach to failure • Explicit coding of failure into system • Performance centric implementations • Result: Rigid, brittle systems Complexity/Self-*

  10. Possible Approaches • Collective intelligence E.g., Swarms • Localize change • Evolutionary models • Adaptation • Bio-mimetic approaches • Modeling for system level effects • More autonomy at every level • Market mechanisms • Simple Many and Self-Healing (SMASH) Complexity/Self-*

  11. Some Applications • Build reliable computer systems with billions of components • Sensor network that covers the earth • Connect every person to the network • Smart matter - reconfigurable artifacts • Networked matter (instrumented earth) • Simulated Reality: Simulation engine • Understanding biological systems • Intelligent Transportation Systems • Critical to Ubicomp & Trustworthy Complexity/Self-*

  12. Computational Paint • Click to add text Organized behavior from many simple devices Complexity/Self-*

  13. Intelligent Transportation Systems • Click to add text Robust, reliable, maintainable, scalable behavior from complex devices Complexity/Self-*

  14. Success Is • Complexity is not the weakest link • Metrics • Deployed systems per engineer • Maintenance costs • Administration costs • System longevity • At least linear improvement with increased size Complexity/Self-*

  15. Conclusions • Complexity limits our ability to meet important needs • Tweaking won’t solve the problem • We need a top-to-bottom re-examination of the way we architect and build computing systems We must conquer complexity Complexity/Self-*

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