The Evolution of Interactive Narratives: From the 1970s to 2000s
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Explore the fascinating journey of interactive narratives from the 1970s to the 2000s. This immersive experience highlights the development of two-way electronic communication systems, the rise of interactive storytelling in video games, and the innovative use of artificial intelligence in narrative construction. Discover key milestones like Façade, an AI-based interactive drama that challenges traditional storytelling norms. Engaging both emotionally and intellectually, interactive narratives have transformed the way we experience stories, blending technology and creativity in unprecedented ways.
The Evolution of Interactive Narratives: From the 1970s to 2000s
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Presentation Transcript
INTERACTIVE NARRATIVE Blair Sutton
Interactive 1.actingone upon or with the other. 2. of or pertaining to a two-way system of electronic communications, as by means of television or computer: interactive communications between families using two-way cable television. 3. (of a computer program or system) interactingwith a human user, often in a conversational way, to obtain data or commands and to give immediate resultsor updated information: For many yearsairlinereservations have been handled by interactive computer systems. http://dictionary.reference.com/browse/interactive • Narrative A narrative is a constructive format (as a work of speech, writing, song, film, television, video games, photography or theatre) that describes a sequence of non-fictional or fictional events. www.wikipedia.com
How It Is Used Time For A Story
Interactive GamesImplicit & Emergent Stories Ico & Shadows of the Collossus http://us.playstation.com/games-and-media/games/ico-and-shadow-of-colossus-collection-ps3.html
‘’Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective. Façade was publicly released as a freeware download / cd-rom in July 2005.’’
Façadescreenshot: Grace and the Player greet each other. Note, the Player types to speak to the characters; Grace and Trip speak their own dialog out loud.
InteractiveStory.net J. Paul Getty Museum | Exhibition: The Aztec Pantheon and the Art of the Empire
Interactives at the MOMA New York http://www.moma.org/interactives/destination/destination.html
Classroom Blog Writing a Narrative Story
Born Magazine Art & Literature, Together http://www.bornmagazine.org/mother.html
Sources www.alterddreams.com www.wikipedia.com www.creatinginteractivenarratives.com http://bornmagazine.org/ http://www.popmatters.com/pm/review/150962-the-ico-shadow-of-the-colossus-collection/ http://www2.hawaii.edu/~ztomasze/ics699/intnarr.html http://www.ascilite.org.au/conferences/adelaide03/docs/backup/706.pdf http://www-users.cs.york.ac.uk/~pcairns/PhD/RaniaPhD.pdf http://www.myteacherpages.com/webpages/TTravis/index.cfm http://www.moma.org/interactives/destination/destination.html http://www.interactivestory.net/ The Road not Taken - The How’s and Why’s of Interactive Fiction http://www.interactivenarratives.org/ http://dictionary.reference.com/browse/interactive Time For A Story