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Explore the intricacies of syncing audio, video, and animations in Silverlight in this informative session by Dan Wahlin, originally featured at MIX10. This session covers the challenges faced in media synchronization and offers solutions such as media markers, attached properties, and custom media behaviors. Discover how to leverage media markers to trigger events at specific playback times, utilize attached properties for animation synchronization, and implement the MediaTimelineBehavior for enhanced control over media playback. Perfect for developers looking to master media-driven applications!
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Syncing Audio, Video and Animations in Silverlight Dan Wahlin
Session's Twitter Hash Tag #MIX10Sync
Agenda • What Problem Are We Solving? • Sync Options • Using Media Markers • Using Attached Properties • Creating Media Behaviors
The End Goal Animation 1 Begins Animation 2 Begins Animation 3 Begins …. Video 1 Plays Video 1 Stops Audio 1 Plays
Sync Options Empty Storyboard Media Markers Attached Properties Media Behaviors
Sync Options Empty Storyboard Media Markers Attached Properties Media Behaviors
Media Markers • Markers provide a way to raise events at specific times as audio or video plays • Supported by Expression Encoder • MediaElement supports markers: • Markers property • MarkerReached event • Useful for media-driven syncing of audio, video and animations
Creating Media Markers 2 3 4 1
Media Marker XML • Marker XML file created by Expression Encoder: <?xml version="1.0" encoding="utf-8"?> <Markers> <Marker Time="00:00:02" Value="Media1" GenerateKeyFrame="True" GenerateThumbnail="False" /> <Marker Time="00:00:04" Value="Media2" GenerateKeyFrame="True" GenerateThumbnail="False" /> </Markers>
Using Media Markers • Adding to the Markers collection: void MainPage_Loaded(object sender, RoutedEventArgs e) { XDocument doc = XDocument.Load("Markers.xml"); var markers = from marker in doc.Descendants("Marker") select new TimelineMarker { Text = marker.Attribute("Value").Value, Time = TimeSpan.Parse(marker.Attribute("Time").Value) }; foreach (var marker in markers) { this.MyMedia.Markers.Add(marker); } this.MyMedia.MarkerReached += MyMedia_MarkerReached; this.MyMedia.Play(); }
Demo: Using Media Markers
Sync Options Empty Storyboard Media Markers Attached Properties Media Behaviors
Attached Properties • Animations can target Attached Properties: <DoubleAnimationStoryboard.TargetProperty="(Canvas.Top)" /> • Custom Attached Properties can be used to sync animations with audio/video • As an Attached Property value changes (due to animation) an event can be raised
Creating an Attached Property • Using DependencyProperty.RegisterAttached() public class StoryboardTimer {public static readonlyDependencyPropertyMillisecondsProperty = DependencyProperty.RegisterAttached( "Milliseconds", typeof(double), typeof(StoryboardTimer), new PropertyMetadata(0.0, new PropertyChangedCallback(OnMillisecondsChanged)) ); }
Animating an Attached Property <StackPanel x:Name="LayoutRoot" sync:StoryboardTimer.Milliseconds="0"> <DoubleAnimation x:Name="MillisecondsAnimation" Storyboard.TargetName="LayoutRoot" Duration="00:00:15" From="0" To="15000" By="50" /> Storyboard.SetTargetProperty(MillisecondsAnimation, new PropertyPath(StoryboardTimer.MillisecondsProperty)); StoryboardTimer.MediaKeyFrameTriggered += MediaTimeline_MediaKeyFrameTriggered; void MediaTimeline_MediaKeyFrameTriggered(...) { SyncMedia(e.Milliseconds); //Play or stop media }
Demo: Using Attached Properties
Sync Options Empty Storyboard Media Markers Attached Properties Media Behaviors
Media Behaviors • Behaviors provide a flexible way to sync media with animations and perform special effects • Supported in Visual Studio and Expression Blend • Add new "behavior" to an existing element to extend its functionality • Can be attached directly to a Storyboard when media needs to be synced with animations
The MediaTimelineBehavior • MediaTimelineBehavior simplifies syncing media and animations: • Attach to Storyboard • Define media keyframes declaratively, in external file or in code • Monitors Storyboard's current time • Automatically starts, stops or pauses media at appropriate times based upon media keyframes
Creating the Behavior • Creating the MediaTimelineBehavior: public class MediaTimelineBehavior : Behavior<Storyboard> { protected override void OnAttached() { base.OnAttached(); _Storyboard = this.AssociatedObject; //Create DispatcherTimer object } public void Begin() { //Start Storyboard and DispatcherTimer } protected override void OnDetaching() { base.OnDetaching(); //Unhook events and stop DispatcherTimer } }
Using the MediaTimelineBehavior <Storyboard x:Name="SyncStoryboard"> <i:Interaction.Behaviors> <sync:MediaTimelineBehavior> <sync:MediaTimelineBehavior.MediaKeyFrames> <sync:MediaKeyFrameTargetName="Media1" KeyTime="00:00:02" MediaAction="Play" /> <sync:MediaKeyFrameTargetName="Media1" KeyTime="00:00:05" MediaAction="Stop" /> <sync:MediaKeyFrameTargetName="Media2" KeyTime="00:00:03" MediaAction="Play" /> <sync:MediaKeyFrameTargetName="Media2" KeyTime="00:00:06" MediaAction="Stop" /> </sync:MediaTimelineBehavior.MediaKeyFrames> </sync:MediaTimelineBehavior> </i:Interaction.Behaviors> <!-- Storyboard Animations --> </Storyboard>
The SlowMotionVideoBehavior • SlowMotionVideoBehaviorallows a video to be played in slow motion for a specific duration: <MediaElement x:Name="Media1" AutoPlay="True" Volume="0" Source="Wildlife.wmv"> <ic:Interaction.Behaviors> <sync:SlowMotionVideoBehavior x:Name="slowmotionBehavior" SlowMoStartTime="00:00:01" Duration ="00:00:30" /> </ic:Interaction.Behaviors> </MediaElement>
Demo: Using Media Behaviors
Contact Info Blog and Code http://weblogs.asp.net/dwahlin Twitter @DanWahlin Email: dwahlin@theWahlinGroup.com