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Learn about CPU scheduling criteria, algorithms, preemptive vs. nonpreemptive scheduling. Explore various scheduling methods such as FCFS, SJF, Priority, and more. Improve your understanding of CPU utilization, turnaround time, and waiting time.
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School of Computing Science Simon Fraser University CMPT 300: Operating Systems I Ch 5: CPU Scheduling Dr. Mohamed Hefeeda
Chapter 5: Objectives • Understand • Scheduling Criteria • Scheduling Algorithms • Multiple-Processor Scheduling
Basic Concepts • Maximum CPU utilization obtained with multiprogramming • CPU–I/O Burst Cycle • Process execution consists of a cycle of CPU execution and I/O wait • How long is the CPU burst?
Many short bursts Few long bursts CPU Burst Distribution • CPU bursts vary greatly from process to process and from computer to computer • But, in general, they tend to have the following distribution (exponential)
CPU Scheduler • Selects one process from ready queue to run on CPU • Scheduling can be • Nonpreemptive • Once a process is allocated the CPU, it does not leave unless: • it has to wait, e.g., for I/O request or for a child to terminate • it terminates • Preemptive • OS can force (preempt) a process from CPU at anytime • Say, to allocate CPU to another higher-priority process • Which is harder to implement? and why? • Preemptive is harder: Need to maintain consistency of • data shared between processes, and more importantly, kernel data structures (e.g., I/O queues) • Think of a preemption while kernel is executing a sys call on behalf of a process (many OSs, wait for sys call to finish)
Dispatcher • Scheduler: selects one process to run on CPU • Dispatcher: allocates CPU to the selected process, which involves: • switching context • switching to user mode • jumping to the proper location (in the selected process) and restarting it • Dispatch latency – time it takes for the dispatcher to stop one process and start another • How would scheduler select a process to run?
Scheduling Criteria • CPU utilization – keep the CPU as busy as possible • Maximize • Throughput – # of processes that complete their execution per time unit • Maximize • Turnaround time – amount of time to execute a particular process (time from submission to termination) • Minimize • Waiting time – amount of time a process has been waiting in ready queue • Minimize • Response time – amount of time it takes from when a request is submitted until the first response is produced • Minimize
Scheduling Algorithms • First Come, First Served • Shortest Job First • Priority • Round Robin • Multilevel queues • Note: A process may have many CPU bursts, but in the following examples we show only one for simplicity
P1 P2 P3 0 24 27 30 First-Come, First-Served (FCFS) Scheduling ProcessBurst Time P1 24 P2 3 P3 3 • Suppose processes arrive in order: P1 , P2 , P3 The Gantt Chart for the schedule is: • Waiting time for P1 = 0; P2 = 24; P3 = 27 • Average waiting time: (0 + 24 + 27)/3 = 17
P2 P3 P1 0 3 6 30 FCFS Scheduling (cont’d) Suppose processes arrive in the order P2 , P3 , P1 3, 3, 24 • The Gantt chart for the schedule is: • Waiting time for P1 = 6;P2 = 0; P3 = 3 • Average waiting time: (6 + 0 + 3)/3 = 3 • Much better than previous case • Convoy effect: short process behind long process
Shortest-Job-First (SJF) Scheduling • Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time • Two schemes: • nonpreemptive – once CPU given to the process it cannot be preempted until completes its CPU burst • preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is known as the Shortest-Remaining-Time-First (SRTF) • SJF is optimal – gives minimum average waiting time for a given set of processes
P1 P3 P2 P4 0 3 7 8 12 16 Example: Non-Preemptive SJF Process Arrival TimeBurst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4 • SJF (non-preemptive) • Average waiting time = (0 + 6 + 3 + 7)/4 = 4
P1 P2 P3 P2 P4 P1 11 16 0 2 4 5 7 Example: Preemptive SJF Process Arrival TimeBurst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4 • SJF (preemptive, SRJF) • Average waiting time = (9 + 1 + 0 +2)/4 = 3
Estimating Length of Next CPU Burst • Can only estimate the length • Can be done by using the length of previous CPU bursts, using exponential averaging
Exponential Averaging • If we expand the formula, we get: n+1 = tn + (1 - ) tn -1+ (1 - )2tn-2+ … + (1 - )n +1 0 • Examples: • = 0 ==> n+1 = n ==> Last CPU burst does not count (transient value) • =1 ==> n+1 = tn ==> Only last CPU burst counts (history is stale)
Prediction of CPU Burst Lengths: Expo Average • Assume = 0.5, 0 = 10
Priority Scheduling • A priority number (integer) is associated with each process • CPU is allocated to the process with the highest priority (smallest integer highest priority) • Preemptive • nonpreemptive • SJF is a priority scheduling where priority is the predicted next CPU burst time • Problem:Starvation – low priority processes may never execute • Solution? • Aging: Increase the priority of a process as it waits in the system
Round Robin (RR) • Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds • After this time elapses, the process is preempted and added to end of ready queue • If there are n processes in ready queue and time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once • No process waits more than (n-1)q time units • Performance • q large FCFS • q small too much overhead, because many context switchess
P1 P2 P3 P4 P1 P3 P4 P1 P3 P3 0 20 37 57 77 97 117 121 134 154 162 Example of RR with Time Quantum = 20 ProcessBurst Time P1 53 P2 17 P3 68 P4 24 • The Gantt chart is: • Typically, higher average turnaround than SJF, but betterresponse
Time Quantum and Context Switch Time • Smaller q more responsive but more context switches (overhead)
Turnaround Time Varies With Time Quantum • Turnaround time varies with quantum, then stabilizes • Rule of thumb for good performance: • 80% of CPU bursts should be shorter than time quantum
Multilevel Queue • Ready queue is partitioned into separate queues: • foreground (interactive) • background (batch) • Each queue has its own scheduling algorithm • foreground – RR • background – FCFS • Scheduling must be done between queues • Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation • Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; e.g., • 80% to foreground in RR • 20% to background in FCFS
Multilevel Feedback Queue • A process can move between various queues • aging can be implemented this way • Multilevel-feedback-queue scheduler defined by the following parameters: • number of queues • scheduling algorithms for each queue • method to determine when to upgrade a process • method to determine when to demote a process • method to determine which queue a process will enter when that process needs service
Example of Multilevel Feedback Queue • Three queues: • Q0 – RR with time quantum 8 milliseconds • Q1 – RR time quantum 16 milliseconds • Q2 – FCFS • Scheduling • A new job enters queue Q0which is servedFCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1. • At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2
Multilevel Feedback Queues • Notes: • Short processes get served faster (higher prio) more responsive • Long processes (CPU bound) sink to bottom served FCFS more throughput
Multiple-Processor Scheduling • Multiple processors ==> divide load among them • More complex than single CPU scheduling • How to divide load? • Asymmetric multiprocessor • One master processor does the scheduling for others • Symmetric multiprocessor (SMP) • Each processor runs its own scheduler • One common ready queue for all processors, or one ready queue for each • Win XP, Linux, Solaris, Mac OS X support SMP
SMP Issues • Processor affinity • When a process runs on a processor, some data is cached in that processor’s cache • Process migrates to another processor ==> • Cache of new processor has to be re-populated • Cache of old processor has to be invalidated ==> • Performance penalty • Load balancing • BAD: One processor has too much load and another is idle • Balance load using • Push migration: A specific task periodically checks load on all processors and evenly distributes it by moving (pushing) tasks • Pull migration: Idle processor pulls a waiting task from a busy processor • Some systems (e.g., Linux) implement both
SMP Issues (cont’d) • Tradeoff between load balancing and processor affinity: what would you do? • May be, invoke load balancer when imbalance exceeds threshold
Real-time Scheduling • Hard-real time systems • A task must be finished within a deadline • Ex: Control of spacecraft • Soft-real time systems • A task is given higher priority over others • Ex: Multimedia systems
Operating System Examples • Windows XP scheduling • Linux scheduling
Windows XP Scheduler • Priority-based, preemptive scheduler • The highest-priority thread will always run • 32 levels of priorities, each has a separate queue • Scheduler traverses queues from highest to lowest until it finds a thread that is ready to run • Priorities are divided into classes: • Real-time class (fixed): Levels 16 to 31 • Other classes (variable): Levels 1 to 15 • Priority may change (decrease or increase)
Windows XP Scheduler (cont’d) • Processes are typically created as members of NORMAL_PRIORITY_CLASS • It gets base (NORMAL) priority of that class • Priority decreases • After thread’s quantum time runs out • but never goes below the base (normal) value of its class • Limit CPU consumption of CPU-bound threads • Priority increases • After a thread is released from a wait operation • Bigger increase if thread was waiting for mouse or keyboard • Moderate increase if it was waiting for disk • Also, active window gets a priority boost • Yield good response time
Priority class Windows XP Scheduler (cont’d) • Win 32 API defines • several priority classes, and • within each class several relative priorities
Linux Scheduler • Priority-based, preemptive scheduler with two separate ranges • Real-time: 0 to 99 • Nice: 100 to 140 • Higher priority tasks get larger quanta (unlike Win XP, Solaris)
Linux Scheduler (cont’d) • A task is initially assigned a time slice (quantum) • Runqueue has two arrays: active and expired • A runnable task is eligible for CPU if it has time left in its time slice • If time slice runs out, the task is moved to the expired array • Priority increase/decrease may occur before adding to expired array • When there are no tasks in the active array, the expired array becomes the active array and vice versa (change of pointers)
Algorithm Evaluation • Deterministic modeling • Take a particular predetermined workload and define the performance of each algorithm for that workload • Not general • Queuing models • Use queuing theory to analyze algorithms • Many (unrealistic) assumptions to facilitate analysis • Simulation • Build a simulator and test • synthetic workload (e.g., generated randomly), or • Traces collected from running systems • Implementation • Code it up and test!
Summary • Process execution: cycle of CPU bursts and I/O bursts • CPU bursts lengths: many short bursts, and few long ones • Scheduler selects one process from ready queue • Dispatcher performs the switching • Scheduling criteria (usually conflicting) • CPU utilization, waiting time, response time, throughput, … • Scheduling Algorithms • FCFS, SJF, Priority, RR, Multilevel Queues, … • Multiprocessor Scheduling • Processor affinity vs. load balancing • Evaluation of Algorithms • Modeling, simulation, implementation • Examples: Win XP, Linux