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The Hero’s Journey

The Hero’s Journey. The Path to Discovery. Hero’s Journey. J. Campbell: A Hero with a Thousand Faces Basic pattern in narratives around the world Universal pattern Important myths which have survived for thousands of years all share the same basic structure/stages A.K.A “ Monomyths ”

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The Hero’s Journey

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  1. The Hero’s Journey The Path to Discovery

  2. Hero’s Journey • J. Campbell: A Hero with a Thousand Faces • Basic pattern in narratives around the world • Universal pattern • Important myths which have survived for thousands of years all share the same basic structure/stages • A.K.A “Monomyths” • Include ‘archetypes’ • generic, idealized model of a person, object, or concept from which similar instances are derived, copied, patterned. A bit like a stereotype, but more complex.

  3. Separation & Call to Adventure • Separation: Hero dragged from the comforts of home to experience growth and change. • The Call: realization of imbalance or injustice in the hero’s life that invites him into the adventure, the unknown.

  4. Obstacles interfere with or delay the start of the journey. • can be literal (physical barriers, people) or figurative (fears/doubts). • the hero may resist the journey • eventually compelled to go • Supernatural Aid/Talisman: • Hero receives helpful tool

  5. Threshold • the jumping off point for the adventure; point between known and unknown. • Can take the form of: • a physical barrier being crossed • a figurative barrier • an emotional barrier • facing someone’s death

  6. “Belly of the Whale” • face own fears and weaknesses • alone, isolated, unsure of next step • confront our Shadow Self • Part of us we doubt or that keeps us from being the better version of ourselves

  7. Challenges: The Road of Trials • obstacles/difficult experiences that test the hero. The hero emerges stronger from each challenge. • HELPERS: support hero along the way; are not present during the final battle

  8. Challenges (cont.): • Mentor: guide keeps hero focused on goal. • Helps hero with skills • Must die or leave so that hero can face biggest challenge alone.

  9. The Abyss / The Great Ordeal • Greatest challenge of the journey where one must "slay the dragon” • “Underworld/Hell”: death is experienced • Can be literal or figurative (or combo)

  10. Transformation / Resurrection • Hero changed by the journey • Symbolic: old self dies; new self reborn • Apotheosis: hero recognizes own power • Boon: the goal of the quest is obtained • Magic Flight: hero may have to escape with and have outside rescue

  11. The Return & Sharing the Gift (Elixir) • Hero may initially resist/refuse returning • Hero eventually returns and contributes to society • shares wisdom or a “prize” gained • The hero is immortalized

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