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SPARQ Program Speed , Power, Agility, Reaction and Quickness

SPARQ Program Speed , Power, Agility, Reaction and Quickness. Weight program(s), drills, exercises, routines that are used to improve the SPARQ level of each player. SPARQ. What is SPARQ?

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SPARQ Program Speed , Power, Agility, Reaction and Quickness

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  1. SPARQ ProgramSpeed, Power, Agility, Reaction and Quickness Weight program(s), drills, exercises, routines that are used to improve the SPARQ level of each player

  2. SPARQ • What is SPARQ? • Nike SPARQ is the name used under a marketing relationship between Nike and SPARQ, under which Nike sells a line of cross training footwear, apparel and equipment in the USA • SPARQ was started in 2004 to create a standardized test for athleticism called the SPARQ Rating and to sell training equipment and methods to help improve athleticism focused on the high school athlete (an "SAT" for athletes) • 'SPARQ' is an acronym, standing for Speed, Power, Agility, Reaction and Quickness • Using the term ‘SPARQ’ is not meant to be the Nike SPARQ program or testing or combines • However it is very useful as a model for improving the physicality of the football players • The goal is that that each workout is directly contributing to one or more aspects of the SPARQ model will ensure that we provide our athletes with the best opportunity to improve their athletic ability

  3. SPARQ was started in 2004 to create a standardized test for athleticism called the SPARQ Rating and to sell training equipment and methods to help improve athleticism focused on the high school athlete. SPARQ General Athletic Assessment Test

  4. About SPARQ – Nike SPARQ's business is focused on the rating system and selling advanced functional fitness training equipment. The company does not own any training facilities or have any one specific training method. They provide training videos and tips from a number of top speed, strength and conditioning coaches on their website. SPARQ developed a training network made up of over 750 SPARQ Certified Trainers located throughout the country who are both independent coaches and trainers at chain performance centers. Some of the more well-known independent facilities include Top Speed Strength & Conditioning in Kansas City, the Michael Johnson Performance Center in Dallas and Athletic Evolution in Massachusetts. National training companies include CATZ (the Competitive Athlete Training Zone) and Velocity Sports Performance. SPARQ has formed a broad, non-exclusive partnership with Velocity Sports Performance to provide certified SPARQ Testing at all of their centers.

  5. SPARQ Test • The SPARQ general athletic assessment test is composed of: • 20 Meter Sprint/40 Yard Dash (Speed) • Kneeling Power Ball Toss (Power) • Agility Shuttle (Agility) • Yo-Yo Intermittent Recovery Test or YIRT (Reaction, Quickness, and Endurance) • Vertical Jump (Power)

  6. 40 yard dash The 40 yard dash is the simplest activity; an athlete runs 40 yards down a track, and the time is recorded by a trainer or other method. This time is taken and put into "SPARQ Points", which are added to determine the athlete's overall rating.

  7. Kneeling Power Ball Toss In the Kneeling Power Ball Toss, an athlete must kneel with both knees on a flat surface while raising a 2 or 3 kilogram medicine / power ball over their head. They must proceed to thrust outward, landing in a push-up position. The distance in inches is then turned into SPARQ Points to be added to the final score.

  8. Agility Shuttle The Agility Shuttle is a shuttle run in which an athlete must run 5 yards, touch an object or mark, proceed to run 10 yards in the opposite direction and touch a second object or mark. Finally, they must switch direction and run another 5 yards to the starting point. Their time is measured in seconds and transferred into SPARQ Points.

  9. Yo-Yo Intermittent Recovery Test The Yo-Yo Intermittent Recovery Test is a test measuring an athlete's aerobic power and execution upon the changing of direction. A recording is played, giving instruction, and the athlete(s) must proceed to run 20 meters at the sound of a beep. At the sound of the second beep the athlete must run back to the starting line, after which the third beep sounds a 10-second recovery period the athlete jogs or walks in a 5 meter zone before resuming position back to the starting line, for the next beep. The time in between each beep (bar the constant 10 second recovery) decreases gradually. If the athlete does not reach the start line in time, a warning is given, and the test is completed when two warnings are given. The total time taken until the two warnings are given, i.e. the test is completed, is what is measured.

  10. Vertical jump During the Vertical Jump, an athlete must stand on a pad with some sort of compatible height measurer attached. The athlete goes into a balanced crouch with their arms behind them to help propel them, then they swiftly jump out into the air, out of their crouch, and the pad measures their height in inches based on the amount of time in the air, between the two points of contact. This then becomes SPARQ points to be added to the score.

  11. How to incorporate the SPARQ concept into the program operations implementation

  12. SPARQ and the Football Program • Speed • Power • Agility • Reaction • Quickness

  13. Speed

  14. Recording 10-, 20-, and 40-times gives excellent visibility into the velocity profile • By comparing times a picture of the areas for possible improvement become visible. • T-Acc = T20 – T10 • In this case we are looking for the time to run the 2nd 10 yards and compare that to the 1st 10 yards. • If T-Acc > T10 (1.5::1.3) then the player needs to improve on acceleration. • The player ran the 1st 10 yards faster than the 2nd 10-yards, meaning their get-off was good, but then they lost acceleration. • If T-Acc < T10 (1.3::1.1) then the player needs to improve on get-off. • The player ran the 2nd 10 yards faster than the 1st 10 yards so their acceleration is higher than their get-off so they may be slow getting out of their stance, but they accelerated to top speed quickly. • T-End = T40 – T20 • In this case we are looking for a measure of the endurance of the player • If T-End > T20 (2.6::2.3) then the player needs to work on his endurance. • He slowed down in the 2nd 20 yards, most likely because his body was running out of energy • If T-End < T20 (2.3::2.6) then the player needs to work on reaching top-in speed quickly (get-off and acceleration) • He ran the 2nd 20 yards faster than the first 20, meaning he reached top speed late in the sprint, likely after 20 yards.

  15. Power

  16. Agility

  17. Reaction

  18. Quickness

  19. Thus spake the master Coach: It is time for you to leave.

  20. Just a place to keep slides that may be good to have around, but that aren’t in the main body. Parking Lot

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