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Engaging Generation Z. Presented by: Mandy Clayton and Shannon Fulp. A day Made of Glass – A Corning Inc. Vision. Poll. Children born from the late 1990’s through today. Currently up to age 11-12. Access to internet from birth. Access to email since elementary school.
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Engaging Generation Z Presented by: Mandy Clayton and Shannon Fulp A day Made of Glass – A Corning Inc. Vision Greenville ISD
Poll Greenville ISD
Children born from the late 1990’s through today. Currently up to age 11-12. • Access to internet from birth. • Access to email since elementary school. • Embedded in social media and globalization. • Visual Learners – The Gaming Generation Who is Gen Z? Greenville ISD
Personalization • Collaboration • Connectivity • Exploration What are they looking for? Greenville ISD
Poll Greenville ISD
Mobile devices: Allow the student to choose which app or method to show their learning. • Web 2.0 tools • Blogs/Podcasts • Wiki How to allow personalization? Greenville ISD
Twitter • Social Bookmarking • Google Docs/Office 365 • PLNs How to promote collaboration? Greenville ISD
All students need access to the information. • Family social status? Connectivity? Greenville ISD
Product Oriented Education • Flipped Classroom • Collaboration Groups • Gamification Exploration(Engagement) Greenville ISD
Ways to achieve? • Gamify grading by replacing grades with experience points students earn. • Integrate learning games that already exist on game systems. • Treasure hunts or quests for homework. • Classbadges.com gives customized badges and it’s free! • http://3dgamelab.org.shivtr.com What is gamification? Greenville ISD
Pick your objectives, then pick your technology. • Allow personalization of learning. • Leave them to problem solve. How to teach and engage? Greenville ISD
Public vs. Private Social Media • Safe, Responsible and Respectful • Teach kids how to: • think critically • behave safely • participate responsibly Digital Citizenship/Security Greenville ISD
Information literacy • Thinking globally Other Important Topics! Greenville ISD
Hunter-Jones, P. (2012). The Continuum of Learner Disengagement: Ethnographic Insights into Experiential Learning in Marketing Education. Journal Of Marketing Education, 34(1), 19-29. • Igel, C., & Urquhart, V. (2012). Generation Z, Meet Cooperative Learning. Middle School Journal, 43(4), 16-21. References Greenville ISD
Questions? Comments? Greenville ISD