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CS 636 Computer Vision. Projective Geometry and Epipolar Constraints. Nathan Jacobs. overview. some context projective geometry epipolar constraints. Slides from Seitz and Lazebnik. context. image formation feature matching feature-based alignment camera calibration optical flow
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CS 636 Computer Vision Projective Geometry and Epipolar Constraints Nathan Jacobs
overview • some context • projective geometry • epipolar constraints Slides from Seitz and Lazebnik
context • image formation • feature matching • feature-based alignment • camera calibration • optical flow • parametric motion correspondence and motion Geometric Vision Statistical Vision
3D Geometric Vision • Single-view geometry • The pinhole camera model • The perspective projection matrix • Intrinsic parameters • Extrinsic parameters • Calibration • Projective Geometry • Multiple-view geometry • The epipolar constraint • Essential matrix and fundamental matrix • Triangulation • Stereo • Binocular, multi-view • Structure from motion • Reconstruction ambiguity • Affine SFM • Projective SFM
projective geometry • points, lines, planes • homographic representation • duality • points and planes at infinity
Projective geometry Ames Room
Projective geometry—what’s it good for? • Uses of projective geometry • Drawing • Measurements • Mathematics for projection • Undistorting images • Focus of expansion • Camera pose estimation, match move • Object recognition
Euclidean and Projective Geometry • Euclidean: they way things are • rigid body transformations • preserves, lengths, angles, parallel lines • Projective: the way they look • models how images of the 3D world appear • distorts angles, line lengths, parallelism
Applications of projective geometry Vermeer’s Music Lesson Reconstructions by Criminisi et al.
4 3 2 1 1 2 3 4 Measurements on planes Approach: unwarp then measure What kind of warp is this?
Image rectification p’ p • To unwarp (rectify) an image • solve for homography H given p and p’ • solve equations of the form: wp’ = Hp • linear in unknowns: w and coefficients of H • H is defined up to an arbitrary scale factor • how many points are necessary to solve for H? work out on board
(x,y,1) image plane The projective plane • Why do we need homogeneous coordinates? • represent points at infinity, homographies, perspective projection, multi-view relationships • What is the geometric intuition? • a point in the image is a ray in projective space -y (sx,sy,s) (0,0,0) x -z • Each point(x,y) on the plane is represented by a ray(sx,sy,s) • all points on the ray are equivalent: (x, y, 1) (sx, sy, s)
A line is a plane of rays through origin • all rays (x,y,z) satisfying: ax + by + cz = 0 l p • A line is also represented as a homogeneous 3-vector l Projective lines • What does a line in the image correspond to in projective space?
l1 p l l2 Point and line duality • A line l is a homogeneous 3-vector • It is to every point (ray) p on the line: lp=0 p2 p1 • What is the line l spanned by rays p1 and p2 ? • l is to p1 and p2 l = p1p2 • l is the plane normal • What is the intersection of two lines l1 and l2 ? • p is to l1 and l2 p = l1l2 • Points and lines are dual in projective space • given any formula, can switch the meanings of points and lines to get another formula
(a,b,0) -y -z image plane x • Ideal line • l (a, b, 0) • Corresponds to a line in the image (finite coordinates) • goes through image origin (principle point) Ideal points and lines • Ideal points (“points at infinity”) • p (x, y, 0) • intersection of parallel lines • infiniteimage coordinates • on the “line at infinity” (0,0,w) -y (sx,sy,0) x -z image plane
Homographies of points and lines • Given a homography on 3x3 matrix multiplication • transform a point: p’ = Hp • How do we need to adjust the line? • transform a line: lp=0 l’p’=0 • 0 =lp= (what goes here?) Hp= lH-1Hp =lH-1p’ l’ = lH-1 • Summary: lines are transformed bypost-multiplication of H-1
3D projective geometry • These concepts generalize naturally to 3D • Homogeneous coordinates • Projective 3D points have four coords: P = (X,Y,Z,W) • Duality • A plane N is also represented by a 4-vector • Points and planes are dual in 3D: N P=0 • Points at infinity (X,Y,Z,0) • intersection of 3D parallel lines • on the plane at infinity • imaged in 2D as vanishing points
vanishing point Vanishing points (2D) image plane • Vanishing point • projection of a point at infinity camera center ground plane
vanishing point Vanishing points (3D) image plane camera center line on ground plane
line on ground plane Vanishing points image plane • Properties • Any two 3D parallel lines have the same vanishing point v • The ray from C through v is parallel to the lines • An image may have more than one vanishing point • in fact every pixel is a potential vanishing point vanishing point V camera center C line on ground plane
v1 v2 Vanishing lines • Multiple Vanishing Points • Any set of parallel lines on the plane define a vanishing point • The union of all of these vanishing points is the horizon line • also called vanishing line • Note that different planes define different vanishing lines
Vanishing lines • Multiple Vanishing Points • Any set of parallel lines on the plane define a vanishing point • The union of all of these vanishing points is the horizon line • also called vanishing line • Note that different planes define different vanishing lines
Computing vanishing points V P0 D
Computing vanishing points • Properties • Pis a point at infinity, v is its projection • They depend only on line direction • Parallel lines P0 + tD, P1 + tDintersect at P V P0 D
Least squares version • Better to use more than two lines and compute the “closest” point of intersection • See notes by Bob Collins for one good way of doing this: • http://www-2.cs.cmu.edu/~ph/869/www/notes/vanishing.txt Computing vanishing points (from lines) • Intersect p1q1 with p2q2 v q2 q1 p2 p1
Vanishing line properties • Properties • l is intersection of horizontal plane through C with image plane • Compute l from two sets of parallel lines on ground plane • All points at same height as C project to l • points higher than C project above l • Provides way of comparing height of objects in the scene C l ground plane
Comparing heights Vanishing Point
Measuring height 5.4 5 Camera height 4 3.3 3 2.8 2 1
Epipolar geometry X x x’ • Baseline – line connecting the two camera centers • Epipolar Plane – plane containing baseline (1D family) • Epipoles • = intersections of baseline with image planes • = projections of the other camera center
The Epipole Photo by Frank Dellaert
Epipolar geometry X x x’ • Baseline – line connecting the two camera centers • Epipolar Plane – plane containing baseline (1D family) • Epipoles • = intersections of baseline with image planes • = projections of the other camera center • Epipolar Lines - intersections of epipolar plane with image planes (always come in corresponding pairs)
Example: Forward motion e’ e Epipole has same coordinates in both images. Points move along lines radiating from e: “Focus of expansion”
Epipolar constraint X • If we observe a point x in one image, where can the corresponding point x’ be in the other image? x x’
Epipolar constraint X X X x x’ x’ x’ • Potential matches for x have to lie on the corresponding • epipolar line l’. • Potential matches for x’ have to lie on the corresponding • epipolar line l.
Epipolar constraint: Calibrated case X • Assume that the intrinsic and extrinsic parameters of the cameras are known • We can multiply the projection matrix of each camera (and the image points) by the inverse of the calibration matrix to get normalized image coordinates • We can also set the global coordinate system to the coordinate system of the first camera x x’
Epipolar constraint: Calibrated case X = RX’ + t x x’ t R The vectors x, t, and Rx’ are coplanar
Epipolar constraint: Calibrated case X x x’ Essential Matrix (Longuet-Higgins, 1981) The vectors x, t, and Rx’ are coplanar
Epipolar constraint: Calibrated case X • E x’ is the epipolar line associated with x’(l = E x’) • ETx is the epipolar line associated with x (l’ = ETx) • E e’= 0 and ETe = 0 • E is singular (rank two) • E has five degrees of freedom x x’
Epipolar constraint: Uncalibrated case X • The calibration matrices K and K’ of the two cameras are unknown • We can write the epipolar constraint in terms of unknown normalized coordinates: x x’
Epipolar constraint: Uncalibrated case X x x’ Fundamental Matrix (Faugeras and Luong, 1992)