160 likes | 271 Vues
This paper discusses the development of a multi-touch origami simulator that enhances user interaction through intuitive gestures. Traditional 3D modeling methods often lack the accessibility and engagement needed for effective origami creation. We explore the limitations of prior methods such as keyboard and mouse interactions, while emphasizing the advantages of multi-touch technology. Our intuitive design focuses on real-time interaction, facilitating fun and effective origami modeling. The simulator aims to make the complex art of origami more accessible, engaging, and enjoyable for users of all skill levels.
E N D
Two touch Origami Simulator Lachlan Stuart Samuel Hsiao-HengChang Dr. Beryl Plimmer
3D control? • Real world • Bimanual • Mouse and keyboard? • Unintuitive • One point • Special device? • Expensive • Still not very intuitive
Multi-touch? • Success in 2D • Bimanual • Point and select • Cheap
Multi-touch • M$ Surface • Apple iPhone
Multi-touch + 3D? • Manipulate 3D object with 2D interface • Focused on 2D environment • No “interactive” research found • Opportunity
Target model • Origami • Common • Simple • Model • Complex • Interaction
Origami simulators • Ways to create origami digitally • Limitation • Unintuitive interaction • Keyboard/Mouse • Non real time • Aesthetic requirement
Goal • User experience • Intuitive • Fun • Real interaction • Multi-touch technology • Physics engine
Multi-touch • No previous research • No tradition to follow • Real life origami • Techniques • User centered design • Experiments
Multi-touch • Folding gestures • Point to point • Line to line • Point to line • Tucking • Dragging gesture • Environment gesture • System gesture
Participants wanted • Usability study • 40” multi-touch • Fun simulator
Questions? • Thanks for your concentration