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This comprehensive guide outlines potential pitfalls that can arise before, during, and after a game. It covers essential topics such as crew composition, travel planning, weather conditions, and pre-game meetings. Emphasizing the importance of communication, team building, and thorough preparation, it offers practical tips for reviewing rules, mechanics, and player management. By anticipating challenges, from equipment checks to post-game debriefing, you can enhance performance and ensure a smooth game day experience.
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What can go Wrong? Days before the game • Crew composition: • Positions: Strengths • Weaknesses • * Your strengths and weaknesses • Field: • Issues • Lights, dressing room • Natural/turf • League: • Rules: Differences • Call someone for clarification
What can go Wrong? Days before the game • Teams • Standings • Strengths • Previous game(s) • Issues • Certain plays • Coaches • Timers • Travel plans: • Driving • Timing • Traffic/events • Game time • Eating ahead • Eating after
What can go Wrong? Days before the game • Weather conditions • Review notes (previous performances) • Pre-game notes
What can go Wrong? Day before the game • Uniform • Packed • Mixed crew - crest • Various weather/field conditions • Do you know where you’re going? • Google maps • Review: • Rules applications • Mechanics • Telephone confirmation
What can go Wrong? Before the game • Get to site • Rendezvous • Food • Weather • Travel • Review football topics – (keep it lite – don’t add pressure) • Arrive on time!! • Find dressing room • Review field – contact someone about problems a soon as possible
What can go Wrong? Before the game • Good Pre-game meeting • Thorough with crew participation – work through questions • Don’t add pressure • Be confident • Team building • Go out on time • Look good! • Everyone has a job to do • Coaches meeting • Your meeting – professional • Know what you want to cover • Listen to concerns • Explain what you will do • Same amount of time with each coach
What can go Wrong? Before the game • Talk to timer • Equipment working – tested? • Don’t assume • Crew • Back in dressing room, out on field • Issues brought up • Talk to coach (again) if necessary • Get teams; get captains • Be positive • Captain’s decisions – write it down • Kick-off on time • Ceremonial KO • Ceremonial coin toss • Anthem
What can go Wrong? During, Time-out, Quarter time, half time • People are watching • IPhones • You Tube • Time outs - Opportunity to confer on important issues • Not trivial matters • Write down time of time-out • Moving chains • Doing it right! Follow mechanics • Take your time, no-one moves until everyone is ready • KO on Time
What can go Wrong? During, Time-out, Quarter time, half time • Half Time • Corrections • To the point • Refresh • Comments to motivate 2nd half • Teambuilding • Go out on time – who’s watching clock • Get captains/teams: right team’s decision • KO on Time • Disqualification • Play finished • Officials meeting • Complete understanding of what went on • Ball covered • Umpire/Referee speak to coaches (both) • Professional: to–the-point • Player removed (appropriate for league)
What can go Wrong? After the game At the game • Debrief: • Ask questions • Clarification of issues • Listen to Supervisor • Sign Game sheet • Clear understand of disqualification – additional information • Clear understanding of injuries
What can go Wrong? After the game At home • Game report: • RIC • Note unusual things • Reporting disqualifications • Reporting injuries • Your performance • What’s important - uniform • - game management • - crew management • Make notes • Rules review/mechanics
What can go Wrong? After the game Next week • Ask for help/mentor • Talk about football with others • Get ready for next time