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Days before the game

What can go Wrong?. Days before the game. Crew composition: Positions: Strengths Weaknesses * Your strengths and weaknesses Field: Issues Lights, dressing room Natural/turf League: Rules: Differences Call someone for clarification. What can go Wrong?.

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Days before the game

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  1. What can go Wrong? Days before the game • Crew composition: • Positions: Strengths • Weaknesses • * Your strengths and weaknesses • Field: • Issues • Lights, dressing room • Natural/turf • League: • Rules: Differences • Call someone for clarification

  2. What can go Wrong? Days before the game • Teams • Standings • Strengths • Previous game(s) • Issues • Certain plays • Coaches • Timers • Travel plans: • Driving • Timing • Traffic/events • Game time • Eating ahead • Eating after

  3. What can go Wrong? Days before the game • Weather conditions • Review notes (previous performances) • Pre-game notes

  4. What can go Wrong? Day before the game • Uniform • Packed • Mixed crew - crest • Various weather/field conditions • Do you know where you’re going? • Google maps • Review: • Rules applications • Mechanics • Telephone confirmation

  5. What can go Wrong? Before the game • Get to site • Rendezvous • Food • Weather • Travel • Review football topics – (keep it lite – don’t add pressure) • Arrive on time!! • Find dressing room • Review field – contact someone about problems a soon as possible

  6. What can go Wrong? Before the game • Good Pre-game meeting • Thorough with crew participation – work through questions • Don’t add pressure • Be confident • Team building • Go out on time • Look good! • Everyone has a job to do • Coaches meeting • Your meeting – professional • Know what you want to cover • Listen to concerns • Explain what you will do • Same amount of time with each coach

  7. What can go Wrong? Before the game • Talk to timer • Equipment working – tested? • Don’t assume • Crew • Back in dressing room, out on field • Issues brought up • Talk to coach (again) if necessary • Get teams; get captains • Be positive • Captain’s decisions – write it down • Kick-off on time • Ceremonial KO • Ceremonial coin toss • Anthem

  8. What can go Wrong? During, Time-out, Quarter time, half time • People are watching • IPhones • You Tube • Time outs - Opportunity to confer on important issues • Not trivial matters • Write down time of time-out • Moving chains • Doing it right! Follow mechanics • Take your time, no-one moves until everyone is ready • KO on Time

  9. What can go Wrong? During, Time-out, Quarter time, half time • Half Time • Corrections • To the point • Refresh • Comments to motivate 2nd half • Teambuilding • Go out on time – who’s watching clock • Get captains/teams: right team’s decision • KO on Time • Disqualification • Play finished • Officials meeting • Complete understanding of what went on • Ball covered • Umpire/Referee speak to coaches (both) • Professional: to–the-point • Player removed (appropriate for league)

  10. What can go Wrong? After the game At the game • Debrief: • Ask questions • Clarification of issues • Listen to Supervisor • Sign Game sheet • Clear understand of disqualification – additional information • Clear understanding of injuries

  11. What can go Wrong? After the game At home • Game report: • RIC • Note unusual things • Reporting disqualifications • Reporting injuries • Your performance • What’s important - uniform • - game management • - crew management • Make notes • Rules review/mechanics

  12. What can go Wrong? After the game Next week • Ask for help/mentor • Talk about football with others • Get ready for next time

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