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Computers in Education

Computers in Education. Computers in Humanities Education Geoffrey M. Rockwell x 24072 Togo Salmon 309A grockwel@mcmaster.ca URL: http://www.humanities.mcmaster.ca/~hccrs/ihchome.htm. McMaster University. Computers and Education. Three phases Development of Drill Materials (PLATO)

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Computers in Education

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  1. Computers in Education Computers in Humanities Education Geoffrey M. Rockwell x 24072 Togo Salmon 309A grockwel@mcmaster.ca URL: http://www.humanities.mcmaster.ca/~hccrs/ihchome.htm McMaster University

  2. Computers and Education • Three phases • Development of Drill Materials (PLATO) • Development of Multimedia Materials • HyperCard and the explosion of interactive teaching materials • Simulations and Educational Games • Availability of CD-ROMs • Virtual Classrooms and Virtual Courses • Availability of the Internet • Conferencing Systems

  3. Virtual Courses • What are the parts of a traditional course? • What can we do online? • What can we not do? • What would a virtual university look like?

  4. Virtual Courses • Student Management Environment • Accounting – Billing • Presentation Materials • Online Tutorials • Reference Materials • Online Lectures • Communication Environment • Discussion Lists, Chat, MUDs • Collaboration Tools • Assessment • Drop-off Boxes, Computerized Exams Electronic Classrooms

  5. Virtual Courses II • We can integrate environments • Separation of learning from assessment • Free learning (Advertisements?) • Paid certification/Assessment • Virtual University? • Who would come? • Would it work? • Would the education be as good?

  6. Computers and Learning Today • Have you used computers to learn? • What can courseware do that a book cannot? • What can courseware do that an instructor cannot? • What can courseware not do?

  7. How are computers used in Education? • Administration - Institutional Databases • Communication • Presentation - Classroom/Lecture Tools • Distance Education - Conferencing, WWW • Self-Paced Materials • Interactive Drill - Grammar and Vocabulary • Multimedia Tutorials - Pictures, Text, and Sound • Simulation - Flight Simulators for the Mind • Testing - OMR and Computer Based Testing

  8. Reference (Real World) Tools • Bibliographic Databases - Library OPAC, MLA Index • Electronic Texts - Online Journals, Online Texts • Multimedia Works - CD-ROMs, Encyclopedias, Simulations The most educational software is that which you might really use in the field. You not only learn the discipline, but you learn real tools used in the discipline.

  9. Creation (Real World) Tools • Productivity Tools - Word Processors, E-mail, Databases • Computer Graphics Tools - Photoshop • Audio and Music Tools - MIDI • Multimedia Development Tools • Internet Tools - HTML Authoring, Site Creation Tools • Programming, Statistics, and Other Tools

  10. What can’t a computer do? • Respond intelligently to a student • Deal with the unexpected input • Respond to complex input usefully • Initiate activities • Assess natural language whether spoken or written • Help students without computer skills or access • Motivate students who are

  11. What can computer do for learning? • Facilitate communication • Allow students to work on their own time • Allow students to work in their own space • Provide access to richer materials and distant resources • Motivate certain students • Provide more responsive self-study materials • Provide automatic assessment of certain types of input

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