960 likes | 1.08k Vues
This lecture explores the concept of transformations in computer graphics, focusing on how points (x, y) in one coordinate system can be mapped to new points (x', y') in another system. We will cover various types of transformations, including translation, rotation, and scaling, and discuss their applications in graphics programming. Understanding these transformations is crucial for positioning and manipulating objects in a 2D or 3D space, enabling the creation of dynamic and interactive visual content.
E N D
1. Computer GraphicsCS630 Lecture 3 Transformation And Coordinate Systems
2. 2 What is a Transformation? Maps points (x, y) in one coordinate system to points (x', y') in another coordinate system