1 / 23

V8: An Open-Source, High-Performance JavaScript Engine

Kasper Lund October 4, 2008. V8: An Open-Source, High-Performance JavaScript Engine. Who Am I?. Kasper Lund, virtual machine addict 2000-2002: CLDC HI (Sun Microsystems) 2002-2006: Resilient (OOVM) 2006-2008: V8 (Google) Primary areas of interests: Dynamic programming languages

oriana
Télécharger la présentation

V8: An Open-Source, High-Performance JavaScript Engine

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Kasper Lund October 4, 2008 V8: An Open-Source, High-Performance JavaScript Engine

  2. Who Am I? • Kasper Lund, virtual machine addict • 2000-2002: CLDC HI (Sun Microsystems) • 2002-2006: Resilient (OOVM) • 2006-2008: V8 (Google) • Primary areas of interests: • Dynamic programming languages • Interpretation and dynamic code generation • Method dispatching

  3. Challenges in Implementing JavaScript • A very dynamic programming language • Objects contain properties (ie, fields or methods)‏ • Properties can be added or removed on the fly • Objects with completely different sets of properties can appear at the same property access site • Properties can be found in an object's prototype chain • Functions can be moved from one object to another

  4. Motivation for a New JavaScript Engine • When starting the project: • Browsers had slow JavaScript implementations • They did not scale to large applications with many objects • They even had memory leaks when running web apps • The solution seemed simple: • Build a completely new engine from the ground up • Find a way to categorize objects into classes • Bring to bear techniques from static class-based languages

  5. V8: A Scalable High-performance JS Engine • The goal was to raise the performance bar for JavaScript execution • Key design ideas in V8: • Hidden classes and hidden class transitions • Inline caching • Compilation to native code • Efficient memory-management system

  6. Hidden Classes • In a static object-oriented language, a particular property is always found at a known offset in instances of a particular class • This is fast to access • In JavaScript, there are no classes • Objects appearing at a property access site may have a given property or not, found at various places in the object • This is slow - we need to speed it up • Hidden classes encode object layout and shared structure • Introduced behind-the-scenes • Enable class-based optimizations

  7. Hidden Classes Example: function Point(x, y) { this.x = x; this.y = y; } var p = new Point(1, 2); var q = new Point(3, 4); Point p 1 2 Class0 Class1 Class2 Δx x:0 x:0 Δy y:1 Point q 3 4

  8. How Dynamic is JavaScript at Runtime? • Introducing hidden classes allows us to measure how many different classes are seen at a site in the code • Roughly 90% of all access sites see objects with the same hidden class • Conclusion: • JavaScript is not as dynamic at runtime as you might think • We can use class-based object-oriented optimization techniques

  9. Inline Caching • Each property access and function call is governed by an inline cache stub • Stubs are in one of three states: • Uninitialized: not executed yet • Monomorphic: only one class of objects seen • Megamorphic: more than one class of objects seen

  10. Monomorphic Stub for Loading a Property 0xf7c0d32d: [Code]Instructions (size = 37)0xf7c0d344 0 8b442404 mov eax,[esp+0x4]0xf7c0d348 4 a801 test al,0x10xf7c0d34a 6 0f8414000000 jz 320xf7c0d350 12 8178ff81ab8ff7 cmp [eax+0xff],0xf78fab810xf7c0d357 19 0f8507000000 jnz 320xf7c0d35d 25 8b5803 mov ebx,[eax+0x3]0xf7c0d360 28 8b4307 mov eax,[ebx+0x7]0xf7c0d363 31 c3 ret0xf7c0d364 32 e993daffff jmp LoadIC_Miss

  11. Megamorphic State • Lookup monomorphic stub in global lookup table • Hashed lookup based on address of class and hash code of the property name • Verify that the stub is suitable • Check that the stub type matches (load, store, call) • Check that the property name matches • Call the monomorphic stub • Class check automatically handled by the stub • Access is reasonably fast if all checks pass

  12. Does It Really Matter? • Property load timings: • Monomorphic: 0.000249 usec • Megamorphic: 0.001390 usec (x5.5) • No inline caching: 0.008665 usec (x34.8) • Overall: • Inline caching speeds up benchmarks with a factor of ~11 • Faster property access is important to real apps too

  13. Native-code Compiler • JavaScript source code is translated directly into machine code • There is no intermediate bytecode, because there is no interpreter • Functions are compiled JIT-style • Source code is parsed into syntax trees • A simple one-pass code generator is used • Only a few optimizations are applied • Code generators are implemented for x86 and ARM

  14. Efficient Memory Management • Design goals: • Fast object allocation • Scalable object heap • Small garbage collection pause times • V8 uses a generational garbage collector

  15. Object Heap Organization • Young Generation • New space: newly allocated objects, collected frequently • Old Generation • Code space: executable code objects • Old data space: objects with no pointers to the young gen. • Large object space: to avoid moving objects > 8KB • Hidden class space: requires special GC processing • Old pointer space: the rest of the old objects

  16. Types of Garbage Collection • Scavenge collections are most frequent • Copying collector operating on the young generation • Allows single-pointer allocation • Pause times bounded by live data in young gen • Typical pause times: 1-2 ms • Mark-sweep collections for most full collections • Processes all spaces • Uses single-pointer and free-list allocation • Pause times bound by size of heap • Typical pause times: 30-50 ms • Mark-sweep-compact to eliminate fragmentation • Typical pause times: 50-150 ms

  17. Where is the JavaScript Library? • All library functions are implemented in JavaScript • Examples: Array.prototype.join, String.prototype.replace • The benefits of not implementing it inside the engine: • Keeps the core engine cleaner • Easier to change and extend • Capitalizes on the performance of the JavaScript compiler • One drawback is startup time ~30 ms ... ... but there is a solution

  18. Snapshotting of the Object Heap • V8 allows saving the initial heap in a snapshot • Serialized form is very fast to read • Includes pre-compiled code for JavaScript builtins • Integrated in the build system and embedded directly in V8 • With snapshots, the startup time is reduced to 4-8 ms

  19. Open-Source • Open-source code and developed in the open • Permissive standard three clause BSD license • Developed in the open, all code reviews are public • See http://code.google.com/p/v8 • Interesting projects already using V8: • Chromium • V8R: Extensible JavaScript scripting shell • PyV8: Python running on top of V8

  20. Benchmarks • Benchmarking a new scripting engine is tricky • V8 is optimized for property accesses and function calls • No existing benchmark suites really exercise that • But it’s important to a lot of real world web apps • The industry needs realistic and well-written benchmarks • No single existing benchmark suite covers all of JavaScript • How do we go about measuring performance today?

  21. http://code.google.com/apis/v8/run.html • Richards • OS kernel simulation benchmark, originally written in BCPL by Martin Richards (539 lines)‏ • DeltaBlue • One-way constraint solver, originally written in Smalltalk by John Maloney and Mario Wolczko (880 lines)‏ • Crypto • Encryption and decryption benchmark based on code by Tom Wu (1689 lines)‏ • RayTrace • Ray tracer benchmark based on code by Adam Burmister (3418 lines)‏ • EarleyBoyer • Classic Scheme benchmarks, translated to JavaScript by Florian Loitsch's Scheme2Js compiler (4682 lines)‏

  22. Summary • V8 is a high-performance JavaScript engine • Runs well-structured applications really fast • Raises the performance bar for scripting languages • Scales to larger applications • V8 is open-source and developed in the open • Embed it in your own projects • Use it for scripting on your computer • Incorporate the best ideas into your own scripting engine

  23. Questions?

More Related