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Retro Rover 2006

You get 2 Rovers. The second Rover flashes faster. Want to slow down the game? Use your finger to touch the resistor marked R8 just above the right button. Don’t worry, it won’t hurt you or the game! Open this paper for a map of the moon. Move your Rover RIGHT. Move your Rover LEFT.

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Retro Rover 2006

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  1. You get 2 Rovers.The second Rover flashes faster. • Want to slow down the game? Use your finger to touch the resistor marked R8 just above the right button. Don’t worry, it won’t hurt you or the game! • Open this paper for a map of the moon. Move your Rover RIGHT Move your Rover LEFT Boulders, walls & traps AVOID THEM! Neat Stuff YOU(flashing) • The RetroGame is very safe. Kids can safely touch any wire or part on the board without damaging the game or themselves! • However, the game has small parts that can be removed. Please keep the game away from very small children. • If the game starts to operate erratically, the batteries are probably getting weak. The game eats batteries. Sorry about that! Notes to Parents Retro Rover 2006 (Josh’s hands) How To Play • The game has electronic wiring on the top and bottom. If you touch it with your fingers the game will do crazy things! But it won’t hurt you or the game. • So to play the game normally, you should try to hold the game so not to touch the wiring (much) on the bottom. Hold it like this: Imagine you’re driving your new P‑38 silicon-track active-nuclear lunar rover on the moon. You need to get the moon base as soon as you can. But in your way are bumps and hills, walls and traps. Can you make it to the moon base? How to Hold the Game For sponsoring the PCBs! Scoring Retro Rover 2006 Special thanks to: • Each time the Rover moves a mile you get 10 points. • Each time you move, you lose 1 point. • Over 1,000 points bonus if you make it to the Moon Base without losing a Rover! • Your score is shown at the end of the game. & How To Win For assembling the PCBs! Instruction Manual • The terrain is the same for every game, so LEARN IT! • Your Rover speeds up from time to time. • Your Rover moves forward from time to time, LEARN where it moves forward and plan ahead! • After a crash, move quickly! You have 2 miles to recover. • Go LEFT at the trap! The first game for RetroGame December 2006 – EJR eric@rothfus.com

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