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Graphics acceleration

Graphics acceleration An example of line-drawing by the ATI Radeon’s 2D graphics engine Bresenham’s algorithm Recall this iterative algorithm for doing a ‘scanline conversion’ for a straight line It required five parameters: The starting endpoint coordinates: (X0,Y0)

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Graphics acceleration

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  1. Graphics acceleration An example of line-drawing by the ATI Radeon’s 2D graphics engine

  2. Bresenham’s algorithm • Recall this iterative algorithm for doing a ‘scanline conversion’ for a straight line • It required five parameters: • The starting endpoint coordinates: (X0,Y0) • The ending endpoint coordinates: (X1,Y1) • The foreground color for the solid-color line • It begins by initializing a decision-variable • errorTerm = 2*deltaY - deltaX;

  3. Algorithm’s main loop for (int y = Y0, x = X0; x <= X1; x++) { drawPixel( x, y, color ); if ( errorTerm >= 0 ) { errorTerm += 2*delY; } else { y += 1; errorTerm += 2*(delY – delX); } }

  4. How much work for CPU? • Example: To draw the longest visible line (in 1024x768 graphics mode) will require approximately 10,000 CPU instructions • The loop gets executed once for each of the 1024 horizontal pixels, and each pass through that loop requires about ten CPU operations: moves, compares, branches, adds and subtracts, plus the function-calls

  5. Is acceleration possible? • The IBM 8514/A appeared in late 1980s • It could do line-drawing (and some other common graphics operations) if just a few parameters were supplied • So instead of requiring the CPU to do ten thousand operations, the CPU could do maybe ten operations, then let the 8514/A graphics engine do the rest of the work!

  6. 8514/A Block Diagram Graphics processor RAMDAC VRAM memory LUT DAC Display Monitor Display processor CRT controller Drawing engine CPU ROM PC Bus Interface PC Bus

  7. ATI improved on IBM’s 8514/A • Various OEM vendors soon introduced their own graphics accelerator designs • Because IBM had not released details of its design, others had to create their own programming interfaces – all are different • Early PC graphics software was therefore NOT portable between hardware platforms

  8. How does X300 draw lines? • To demonstrate the line-drawing ability of our classroom’s Radeon X300 graphics processors, we wrote ‘drawline.cpp’ demo • We did not have access to ATI’s official Radeon programming manual, but we had several such manuals from other vendors, and we found ‘clues’ in source-code files for the Linux Radeon device-driver

  9. Programming concepts • Our demo-program must first verify that it is running on a Radeon-equipped machine • It must determine how it can communicate with the Radeon’s graphics accelerator • Normal VGA registers are at ‘standard’ I/O port-addresses, but the graphics engine is outside the scope of established standards

  10. Peripheral Component Interconnect • An industry committee (led by Intel) has established a standard mechanism that PC device-drivers can use to identify the peripheral devices that a workstation has, and their mechanisms for communication • To simplify the Pre-Boot Execution code, modern PC’s provide ROM-BIOS routines that can be called to identify peripherals

  11. PCI Configuration Space Each peripheral device has a set of nonvolatile memory-locations which store information about that device using a standard layout PCI CONFIGURATION HEADER 256 bytes ADDITIONAL PCI CONFIGURATION DATA 1024 bytes This device-information is accessed via I/O Port-Addresses 0x3C8-0x3CF

  12. PCI Configuration Header Sixteen longword entries (256 bytes) DEVICE ID VENDOR ID BASE-ADDRESS RESOURCE 0 BASE-ADDRESS RESOURCE 1 BASE-ADDRESS RESOURCE 2 BASE-ADDRESS RESOURCE 3 VENDOR-ID = 0x1002: Advanced Technologies, Incorporated DEVICE-ID = 0x5B60: ATI Radeon X300 graphics processor BASE-ADDRESS for RESOURCE 1 is the 2D engine’s I/O port Our ‘findsvga.cpp’ utility will show you the PCI Configuration Space for any peripheral devices of Class 0x030000 (i.e., VGA-compatible graphics cards)

  13. Interface to PCI BIOS • Our ‘dosio.c’ device-driver (and ‘int86.cpp’ companion code) allow us access to BIOS • The PCI BIOS services are accessible (in the Pentium’s virtual-8086 mode) using function 0xB1 of software interrupt 0x1A • There are several subfunctions – you can find documentation online – for example, Professor Ralf Brown’s Interrupt List

  14. return_radeon_port_address(); • Our demo invokes these PCI ROM-BIOS subfunctions to discover which I/O Port our Radeon’s 2D graphics engine uses • Subfunction 1: Detect BIOS presence • Subfunction 3: Find Device in a Class • Subfunction A: Read Configuration Dword • Configuration Dword at offset 0x14 holds I/O Port-Address for 2D graphics engine

  15. The ATI I/O Port Interface iobase + 0 iobase + 4 MM_INDEX MM_DATA You output a register’s index to the iobase + 0 address Then you have read or write access to that register at the iobase + 4 address

  16. Many 2D engine registers! • You can peruse the ‘radeon.h’ header-file to see names and register-index numbers for the Radeon 2D graphics accelerator • You could also write a programming loop to input the contents from various offsets and thereby get some idea of which ones appear to hold ‘live’ values (i.e.,hundreds!) • Only a small number used in line-drawing

  17. Main Line-Drawing registers • DP_GUI_MASTER_CNTL • DP_BRUSH_FRGD_COLOR • DP_BRUSH_BKGD_COLOR • DP_WRITE_MSK • DST_LINE_START • DST_LINE_END

  18. Others that affect drawing • RB2D_DSTCACHE_MODE • MC_FB_LOCATION • DEFAULT_PITCH_OFFSET • DST_PITCH_OFFSET • SRC_PITCH_OFFSET • DP_DATATYPE • DEFAULT_SC_TOP_LEFT • DEFAULT_SC_BOTTOM_RIGHT

  19. CPU/GPU synchronization Intel Pentium CPU ATI Radeon GPU When CPU off-loads the work of drawing lines (and doing other common Graphical operations) tp the Graphics Processing Unit, then this frees up the CPU to execute other instructions – but it opens up the possibility that the CPU will send more drawing commands to the GPU, even before the GPU is finished doing earlier commands. Some mechanism is needed to prevent the GPU from becoming overwhelmed by work the CPU sends it. Solution is a FIFO for pending commands, plus a Status Register

  20. Engine has 64 FIFO slots • Before the CPU initiates a new drawing command, it checks to see if there are enough free slots in the command FIFO for storing that command’s parameters • The CPU can do ‘busy-waiting’ until the GPU reports that enough FIFO slots are ready to accept new command-arguments • An alternative is ‘interrupt-driven’ drawing

  21. Testing ‘drawline.cpp’ • We developed our ‘drawline.cpp’ demo on a Radeon 7000 graphics card, then tested it on a newer and faster Radeon 9250 • Our code worked fine • Tonight we shall try it on the Radeon X300 • If these various models of the Radeon are fully compatible with one another, we can expect our demo to work fine on the X300

  22. Hardware changes? • But if any significant differences exist in the various Radeon design-generations, then we may discover that our ‘drawline’ fails to perform properly on an X300 • We would then have to explore the ways in which Radeon designs have changed, and try to devise ‘fixes’ for any flaws that we have found in our software application

  23. In-class exercises • Try running the ‘drawline.cpp’ application on our classroom or CS Lab workstation: maybe it works fine, maybe it doesn’t • Look at the source-code files for the Linux ‘open-source’ ATI Radeon device-driver • If our ‘drawline’ work ok, see if you can add code that programs the engine to fill rectangles or copy screen-areas; or, if ‘drawline’ fails, see if you can devise a ‘fix’

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