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1. .NET Architecture

1. .NET Architecture. Based on slides by Joe Hummel. Aim.

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1. .NET Architecture

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  1. 1. .NET Architecture Based on slides by Joe Hummel

  2. Aim “Microsoft .NET is based on the Common Language Runtime (CLR) and an extensive set of Framework Class Libraries (FCL). The CLR defines a common programming model and a standard type system for cross-platform, multi-language development.” • CLR-based execution • Application design • Component-based development

  3. Part 1 • CLR-based execution…

  4. Inspiration • .NET is inspired by a number of elements OOP JVM GUI .NET Web component-based design n-tier design

  5. .NET supports a number of languages • .NET supports VB, C# (C-sharp), C++, J# (Java 1.1), Eiffel, etc. code.vb code.cs code.cpp ... FCL Development Tools app.exe

  6. .NET is “platform independent” • Compiled .NET applications run on all supported platforms: APP.exe CIL: Common Intermediate Language ? Win64 Win32 (XP,2K,98) Windows Phone

  7. JIT Compiler CLR-based execution • .NET applications are not stand-alone .exe-programs APP.exe OS Process CLR other FCL components Core FCL obj code Compare to Java JVM View the CIL Code (“byte code”): ILDASM Underlying OS and HW

  8. Execution of Java programs compiler source (xxx.java) bytecode (xxx.class) Java Virtual Machine Interpreter fortolker CPU

  9. CLR-based execution implies: • Clients need CLR & core FCL to run .NET apps • Obtained through Redistributable .NET Framework • Runs on Windows 98 and higher, NT (sp6a) and higher • Runtime is integrated in Windows Vista, Windows 7, Windows 8 and Windows Phone 7+. • Design issues… • managed execution (memory protection, etc.) • portability: • general assembly language • FCL = layer of abstraction between app and OS • slower execution? • JIT compilation is expensive • But the JIT-compiler may take advantage of specific target HW • pre-JIT is possible

  10. Part 2 • Application Design…

  11. object Application Design • Often applications are designed as N "tiers" • good separation of responsibility • allows the same back-end tier for different clients object object Front-end Presentation Business Data Access Data

  12. Physical Design • Where should tiers be physically deployed? • There are a range of different designs… • Most common are: • locally • remote • web app • web service

  13. FE obj obj obj (1) Local Design • Local implies that tiers are all deployed on one local computer • though may data be on a remote computer • Pros? • Simple to develop! • Cons? • Hard to deploy and maintain • Are to be installed and configured on every client

  14. FE obj obj obj (2) Remote Design • If Remote Design is used then the presentation (user interface, front end) runs on a separate computer Client Server • Pros? • Easier to maintain, back-end tiers May be updated without any changes on the clients. • More secure, since the database only is accessed from the server, and directly from the client. • Cons? • Clients Must often use the same OS as the server; firewalls may cause troubles. proprietary protocols

  15. (3) Web App Design • In Web app presentation is generated by a Web server Web server Web Page obj obj Browser obj ANY platform Server HTML / HTTP • Pros? • scales to the internet, enhances the user group of the applications. • No firewall problems (HTTP / port 80 communication only) • Cons? • browser-based clients have limited functionality.

  16. (4) Web Service Design • Web services are objects that are available through Web technology • In stead of HTML data is communicated in XML custom FE Web server obj obj obj ANY platform obj other APP Server ANY platform XML / SOAP • Pros? • Open! Opens for integration of applications. • Cons? • A technology under development…

  17. WCF – Window Communication Foundation • The new way of doing it: Supports • web-services (HTTP-based), • binary protocols (remoting)and • and much more (p2p, message queuing …) custom FE Web server obj obj obj ANY platform obj other APP Server ANY platform XML / SOAP / REST… And proprietary binary protocols

  18. Part 3 • Component-based Development…

  19. Component-based Development • Application tier is usually build from many components/classes/objects. • E.g..: • A typical GUI application with local design has 3 components packed as 1 EXE and 2 DLL object object Front-end object app.exe data.dll business.dll

  20. Assemblies • .NET packs components in what is known as assemblies • 1 assembly = 1 or more compiled classes • .EXE represents an assembly with classes + Main program • .DLL represents an assembly with classes code.vb code.vb code.cs Development Tools assembly .EXE / .DLL

  21. JIT Compiler CLR-based execution revisited • All assemblies must be present: .DLL .DLL .EXE .DLL OS Process CLR other FCL assemblies Core FCL assembly obj code obj code obj code obj code Underlying OS and HW

  22. Assembly – where are they? • How does CLR find the needed assemblies? • So far this is sufficient: • DLL-files must be in the same directory as the EXE • FCL assemblies are in GAC (Global Assembly Cache) • CLR starts looking in GAC, the in the directory of the EXE…

  23. GAC? • GAC = Global Assembly Cache • C:\Windows or C:\WinNT katalog • Observations: • Windows Explorer gives a flat view of GAC. • Command prompt gives the real view. • GAC may have different versions of same assembly. • Some assemblies are pre-JIT-compiled ("native image"). • Hacker-proof by digital signature…

  24. Summing up • .NET architecture is: • multi-language • cross-platform • based on CLR, FCL, and JIT • Application design is typically multi-tier • Application design provides component-based development • .NET components are packed as assemblies

  25. References • Textbooks: • J. Richter, "Applied Microsoft .NET Framework Programming" • T. Thai and H. Lam, ".NET Framework Essentials" • Web sites: • http://msdn.microsoft.com/net • http://www.gotdotnet.com/

  26. 2. .NET Development Aim: • “Microsoft .NET development is based on an underlying framework of tools and classes. These tools and classes are known as the Framework SDK (Software Development Kit).”

  27. .NET Development • 3 sets of tools for developing assemblies: 1) .NET Framework SDK • Free (100 MB) • complete set of command-line tools and documentation • Available for Windows NT, 2000, XP Pro, Vista and 7 • Other platforms? • Mac OS X via Rotor (i.e. SSCLI) • Linux (and Mac??) via Mono project

  28. .NET Development 2) Visual Studio .NET • Huge – available from eAcademy • Powerful integrated development environment (IDE) • One IDE for everything: GUI builder, database connections, web-based, web service, DLLs, etc. • Used by 99% of the developers • $$ 3) Free IDEs • Express Editions of Visual Studio • #develop, simplified clone of VS.NET • WebMatrix, for web-based applications

  29. Summing Up • .NET is multi-language • SDK Framework based on C# and VB.NET • But many other languages are supported as well • .NET-development is component-based • Auxiliary classes are implemented as one or more DLLs • .EXE is implemented using the DLLs. • if (assembly A is using a class from assembly B) A must reference B!;

  30. References • Textbooks: • Andrew Troelsen.: Pro C# 2010 and the .NET 4 Platform, 5th Ed.(new edition is announced). • J. Richter, "Applied Microsoft .NET Framework Programming" • Web sites: • http://msdn.microsoft.com/net • MSDNAA: http://www.msdnaa.net/ • Mono: http://www.mono-project.com • Free IDEs: • http://www.icsharpcode.net/OpenSource/SD/default.asp • http://www.asp.net/webmatrix/

  31. References • More textbooks: • T. Archer and A. Whitechapel, "Inside C#" (2nd edition) • S. Lippman, "C# Primer" • J. Mayo, "C# Unleashed“ • Anders Hejsberg, Mads Torgersen, Scott Wiltamuth, Peter Golde: “The C# Programming Language”. Third Edition

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