1 / 41

Sound: Properties and Functions

Sound: Properties and Functions. Technical Theatre I. Introduction to Sound. Acoustics is the science that deals with the production, control, transmission, reception, and effects of sound; the study of sound The students will learn the properties of sound and its applications in theatre

Télécharger la présentation

Sound: Properties and Functions

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Sound: Properties and Functions Technical Theatre I Tech I Lighting Unit

  2. Introduction to Sound • Acoustics is the science that deals with the production, control, transmission, reception, and effects of sound; the study of sound • The students will learn the properties of sound and its applications in theatre • Understanding sound is essential to sound design Tech I Lighting Unit

  3. Properties of Sound (the Science) • Sound is a vibration of a medium • Medium – a material that transmits energy • Speed varies depending on pressure, temperature • 1129 ft/sec, 770 mi/hr in air, • 4708 ft/sec, 3210 mi/hr in water • 3.17 mi/sec in steel • What we hear is based on perceived vibrations Tech I Lighting Unit

  4. Measuring Sound • Sound travels in waves (sound waves), which are transferences of energy via rapid changes in the density of a medium • Sound waves are measured by speed, wavelength, amplitude, and frequency Tech I Lighting Unit

  5. Measuring Sound (Wavelength) • Wavelength (λ)– the distance between repeating units of a wave pattern; the distance from one crest to the next repeated crest, or one trough to the next repeated trough • λ of a 10,000Hz sound –> 1.35 inches • λ of a 188Hz sound –> 6 feet Tech I Lighting Unit

  6. Measuring Sound (Amplitude) • Amplitude – (A) the distance of the crests and/or troughs of a waveform from the neutral line • Amplitude in sound waves is representative of intensity, or Volume (loudness) • Volume is measured in decibels (dB, or deci-Bells), a logarithmic scale • <85 dB is considered harmful • <95 dB can cause permanent damage if exposed for prolonged periods • <125 dB can cause instant hearing damage Tech I Lighting Unit

  7. Measuring Sound (Frequency) • Frequency – (f) the number of occurrences of a repeated event per unit of time; pitch • Usually measured in occurrences per second, or Hertz (Hz) • Human hearing is usually represented as being “20 to 20,” i.e. 20 Hz to 20,000 Hz (or 20kHz) • Our hearing is typically more like 22 Hz to 18kHz, and continues to decrease as people age Tech I Lighting Unit

  8. Frequencies (Do you hear what I hear?) • 440 Hz • 1000 Hz • 1500 Hz • 2 kHz • 4 kHz • 8 kHz • 14 kHz • 15 kHz • 16 kHz • 17 kHz • 18 kHz • 19 kHz • 19.5 kHz Tech I Lighting Unit

  9. Adding Frequencies • Adding two identical frequencies in the same phase reinforces the sound • Adding two identical frequencies 180° out of phase cancels out the sound Tech I Lighting Unit

  10. Adding Frequencies (continued) • Adding two different frequencies results in a different frequency, reinforced in some places & cancelled in others Tech I Lighting Unit

  11. Timbre and Harmonics • Few sounds are pure tones; most sound is made up of a combination of frequencies and amplitudes • Timbre - /tam’-bər/ a quality given to a sound by its overtones (harmonics) • Harmonic – a frequency that is an integral multiple of the fundamental Tech I Lighting Unit

  12. Perception of Sound • Distance – decreases the volume (the Inverse Square Law); air absorbs higher frequencies • Loudness – humans hear 2k-4k Hz best, thus this range is perceived loudest • Masking – one sound obscured by others; lower usually masks higher Tech I Lighting Unit

  13. Functions of Sound in Theatre • Sound Effects – (FX) used to illustrate ideas in a play or establish ambience, i.e. radios, explosions, trees rustling in the wind, crickets at night, sounds of machinery in a manufacturing plant • Underscoring – music used to establish or reinforce mood • Live Reinforcement – microphones used to boost the loudness of existing sound(s) Tech I Lighting Unit

  14. The Path of Sound • Source – can be live or pre-recorded • Microphones, pick-ups, synthesizers • Or CD, tape, MD, mp3 or other computer file type, record, etc. • Amplifier – adds power to source signal, boosts mic, instrument, or line level to speaker level • Processor – can affect signals with effects or ehancements • Output – either speaker or recording device Tech I Sound Unit

  15. The Sound System 11/10/2014 Tech I Sound Unit 15

  16. Input sources: 11/10/2014 Tech I Sound Unit 16

  17. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 17

  18. Input sources: -Microphones 11/10/2014 Tech I Sound Unit 18

  19. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 19

  20. Input sources: -Microphones -Synthesizer 11/10/2014 Tech I Sound Unit 20

  21. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 21

  22. Input sources: -Microphones -Synthesizer -Computer 11/10/2014 Tech I Sound Unit 22

  23. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 23

  24. Input sources: -Microphones -Synthesizer -Computer -CD 11/10/2014 Tech I Sound Unit 24

  25. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 25

  26. Signal Processing: 11/10/2014 Tech I Sound Unit 26

  27. Signal Processing: -Equalizer 11/10/2014 Tech I Sound Unit 27

  28. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 28

  29. Signal Processing: -Equalizer -Effects Processor 11/10/2014 Tech I Sound Unit 29

  30. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 30

  31. Signal Processing: -Equalizer -Effects Processor -Compressor 11/10/2014 Tech I Sound Unit 31

  32. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 32

  33. Signal Processing: -Equalizer -Effects Processor -Compressor -Delay 11/10/2014 Tech I Sound Unit 33

  34. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 34

  35. Signal Processing: -Equalizer -Effects Processor -Compressor -Delay -Crossover 11/10/2014 Tech I Sound Unit 35

  36. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 36

  37. Output Sources: 11/10/2014 Tech I Sound Unit 37

  38. Output Sources: -Amplifier 11/10/2014 Tech I Sound Unit 38

  39. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 39

  40. Output Sources: -Amplifier -Loud Speakers 11/10/2014 Tech I Sound Unit 40

  41. Microphone Synthesizer Computer CD Equalizer Patch Panel Effects Processor Compressor Amplifier Delay Amplifier Crossover Mixing Console 11/10/2014 Tech I Sound Unit 41

More Related