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MONOMYTH. The Universal “Hero’s Journey”. Joseph Campbell. Coined term “monomyth” to describe a type of universal story structure All stories are essentially the same story… just changes in time/ place/perspective Believed stories could teach us: “Follow your bliss”.
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MONOMYTH The Universal “Hero’s Journey”
Joseph Campbell • Coined term “monomyth” to describe a type of universal story structure • All stories are essentially the same story… just changes in time/ place/perspective • Believed stories could teach us: “Follow your bliss” This guy is Joseph Campbell.
The Collective Unconscious • Campbell influenced by Carl Jung’s Collective Unconscious theory • CU = Our “fantasy lives” share an archetypal structure that crosses gender, culture, race, even time in history! Instincts, nightmares, hopes and dreams shared…
One Pattern, Many Possibilities • Campbell found one basic structure that linked important cultural myths all the way to modern movies. • The monomyth, though it has many variations, typically consists of 12 stages Many different colors & materials, one basic shoe.
1. Ordinary World • Reader meets hero • Hero lives in safe haven—opposite of Special World • Hero is living daily, predictable life, Ordinary World vs. Special World
2. Call to Adventure • Journey begins! • Hero presented with a challenge or quest by an outside force, message, or character • Quest must be taken to preserve the Ordinary World V calls Evey on a journey she can’t come back from…
3. Refusal of the Call • Hero refuses or is reluctant to take the journey • Fears and insecurities • Shows risks that lie ahead—audience identifies with hero Red pill or blue pill????????
4. Meeting with the Mentor • Hero meets a mentor to gain confidence, training, insight, magical gifts • Mentor may be actual person, spirit, or some type of book/map/guide You knew my father?!
5. Crossing the Threshold • Hero enters Special World of the adventure • Home is gone—there’s no going back now • Special World is dangerous, strange, and fantastic Peter Banning (formerly Pan) finds himself in Neverland
Tests, Allies, and Enemies • Hero faces tests, finds allies, confronts foes • Discovers who can be trusted, tests strength • Gains sidekicks, confidence Inigo battles the Dread Pirate Roberts
7. Approach to the Inmost Cave • Hero prepares for big challenge, planning and strategizing • Lesser enemies must be defeated • Strengthening of friendship/romance as characters prepare to fight Strategizing!
8. Ordeal • Hero engages in central life-or-death crisis • Faces greatest fear, confronts most difficult challenge • Journey on brink of failure! Casualties. He’s going to die. Or so it seems.
9. Reward • Hero triumphs!! • Earns reward (material or emotional, an object, relationship, honor, etc.) Spiderman finally gets the girl of his dreams.
10. The Road Back • Hero returns to the Ordinary World (difficult) • Still some things to take care of here… Kids come back from Narnia, confused.
11. Resurrection • Hero is “reborn,” sometimes literally but usually figuratively. • Hero has transformed into a new person. • Restored and repaid for sacrifices. Beast turns human.
12. Return with Elixir • Hero heals the wounded world. • Journey now has meaning beyond just the hero whole community. Simba’s return heals the Pridelands