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iNtegrating Technology for inQuiry: A Problem Based Planning Model Presented by

iNtegrating Technology for inQuiry: A Problem Based Planning Model Presented by Lisa DeMeulle, Sonoma State Univ. Gary Morrison, Wayne State Univ. Deborah Lowther, Univ. of Memphis. Introductions The NTeQ model - what, why & how Experience NTeQ lesson Visit NTeQ website.

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iNtegrating Technology for inQuiry: A Problem Based Planning Model Presented by

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  1. iNtegrating Technology for inQuiry: A Problem Based Planning Model Presented by Lisa DeMeulle, Sonoma State Univ. Gary Morrison, Wayne State Univ. Deborah Lowther, Univ. of Memphis

  2. Introductions The NTeQ model - what, why & how Experience NTeQ lesson Visit NTeQ website Sample lesson plans Question & Answers Create Own NTeQ lesson Drawing for Door Prizes! Session Outline

  3. What is the role of technology in the classroom? = ? +

  4. Technology in the classroom has not met our expectations. Why?

  5. The traditional view of technology • Viewed technology as a teacher • To deliver the instruction • To compete with the teacher

  6. What have we learned? Technology is not always a good teacher

  7. Is there any hope for technology? • Yes • But, we must change our view

  8. What if we surveyed parents? • What software do you use? • Word processing • Spreadsheets • Databases • Email • Desktop publishing

  9. What if we surveyed teachers? • What software do your students use? • Drill and practice • Games • Tutorials

  10. Recent research • Suggests that application software can support higher level learning • Better prepares student for the workplace • Drill-and-practice and tutorials support basic skills and rote learning

  11. How do we use applications in instruction? • Integrate computer technology to support inquiry • Use computers as a tool rather than as an instructional delivery device

  12. Using technology as a tool • How? • To calculate • To determine • To identify • To summarize • To find information • To organize information

  13. Using technology as a tool • The effectiveness as a tool has been established • People use technology as a tool everyday in the workplace

  14. A new way of teaching • Requires a different approach to teaching • Teacher’s role will change • Student’s role will change • Instruction will change

  15. The changing role of the teacher Technologically competent • Understands relationship between computers and learning • Creates a student-centered learning environment • Uses computers as a tool

  16. Recent technology standards for teachers • “Teachers will…access, generate, and manipulate data” (ISTE, 1998) • “Teachers will use technology in communicating, collaborating, conducting research and solving problems” (ISTE, 1998) • “They must plan and deliver instructional units that integrate a variety of software, applications and learning tools” (ISTE, 1998)

  17. Roles of the teacher Designer Facilitator Manager

  18. Teacher as designer • Integrates learning strategies • Embeds technology into the instruction • Utilizes multiple learning resources • Uses real world data

  19. Teacher as facilitator • No longer the main source of information • Asks directed questions rather than providing answers • Models the physical and cognitive processes • Provides necessary scaffolding for students

  20. Teacher as manager • Plans a viable rotation schedule • Provides a multidimensional learning environment • Encourages students to solve problems • Finds solutions to technical problems

  21. The changing role of instruction • Problem based • Authentic data • Uses problems students can relate to • Provides for many sources of information

  22. The student as researcher Primary role is a researcher Gathers data Analyzes data Generates knowledge

  23. The student as collaborator • Goal is problem solving through collaboration • Works effectively as a team member • Values team collaboration

  24. Recent technology standards for students • “...use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works” (ISTE, 1998) • ... use technology to locate, evaluate, and collect information from a variety of sources” (ISTE, 1998) • ... employ technology in the development of strategies for solving problems in the real world (ISTE, 1998)

  25. Using computer technology • How can we use technology in the classroom? • Use technology to support the learning process, critical thinking, problem solving. • Encourage collaboration.

  26. Where do we start with an NTeQ lesson? • NTeQ incorporates • Inquiry learning • Problem-based learning • Cognitive & Constructivist • approaches • Collaborative learning

  27. NTeQ: Specify the objectives Specify Objectives • Specify all your lesson objectives • Includes both computer related and noncomputer objectives

  28. NTeQ: Computer functions Specify Objectives Computer Functions • Match your objectives to computer functions • Computer functions that support your objectives

  29. Dia. $ $/sq in Joe's Pizza 12 9 Big Caesar 14 13 Square Pan Pizza 15 11 NTeQ: Computer functions • Objective: Analyze • Use a spreadsheet to determine the… • Use a database to find the… • Create a chart to show…

  30. NTeQ: Computer functions • Objective: Write, Edit • Use a word processor to create • Edit your partner’s paper • Use a spellchecker to…

  31. NTeQ: Computer functions • Objective: Design, Plan • Create a drawing showing • Design a safe playground • Make a map of your neighborhood

  32. NTeQ: Specify Problem Specify Objectives Computer Functions Specify Problem • Realistic • Real-world events • From the students’ world • Let them suggest the problem

  33. NTeQ: Data Collection & Manipulation Specify Objectives Computer Functions Specify Problem Data Manipulation • How will students collect and manipulate the data?

  34. NTeQ: Data Collection & Manipulation • Tools for students • Job aids • Think Sheets • Questions and ideas for the student • Search Plans • Search Logs

  35. NTeQ: Results Presentation Specify Objectives Computer Functions Specify Problem Data Manipulation Results Presentation • How will students present the results? • Printed/oral reports/Magazine/newsletter • TV broadcast/Web page/School conference

  36. NTeQ: At the computer Specify Objectives Computer Functions Specify Problem Data Manipulation Results Presentation • What will students do at the computer? • Collecting and Entering data • Manipulating data • Creating a report Activities While at Computer

  37. NTeQ: Prior to the computer Specify Objectives Computer Functions Specify Problem Data Manipulation Results Presentation • What will students do before using the computer? • Key words for searching • Collecting data Activities Prior to Computer Activities While at Computer

  38. NTeQ: After the computer Specify Objectives Computer Functions Specify Problem Data Manipulation Results Presentation • What will students do after using the computer? • Purpose is to use the information generated from the computer activity Activities Prior to Computer After Using Computer Activities While at Computer

  39. NTeQ: Supporting Activities Specify Objectives Computer Functions Specify Problem Data Manipulation Results Presentation • Additional activities that support the objectives Supporting Activities Activities Prior to Computer After Using Computer Activities While at Computer

  40. NTeQ: Supporting Activities • Anytime during the lesson • Meaningful and related reading • Problem solving • Discussion • Manipulatives

  41. NTeQ: Assessment Specify Objectives Computer Functions Specify Problem Data Manipulation Results Presentation • May require more than a test Supporting Activities Activities Prior to Computer After Using Computer Activities While at Computer Assessment

  42. NTeQ: Assessment • Assessing student learning • Computer generated reports • Printed reports • Slide shows • Multimedia reports • Electronic portfolios

  43. NTeQ: Assessment • Assessing student learning • Group presentations • Book or newsletter • Demonstrations • Notebook portfolios • Self or Peer Assessment

  44. Creating the classroom environment • Two approaches to designing your classroom for an NTeQ lesson

  45. Learning center room design Teacher Tables Manipulatives Data Collection Computers Project Development Problem Solving Layout Design

  46. Collaborative room design Teacher Computer Tables Computer Computer Computer

  47. The outcomes • Increased problem solving skills • Experience with collaborative work groups • Improved classroom environment • Real world technology skills

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