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Component Testing ( Unit Testing )

Component Testing ( Unit Testing ). Introduction to Unit Testing. Nikolay Kostov. Technical Trainer. http://www.nikolay.it. Telerik QA Academy. http://qaacademy.telerik.com. Table of Contents. What is Unit Testing ? Code and Test vs. Test Driven Development Unit testing Frameworks

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Component Testing ( Unit Testing )

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  1. Component Testing (Unit Testing) Introduction to Unit Testing Nikolay Kostov Technical Trainer http://www.nikolay.it Telerik QA Academy http://qaacademy.telerik.com

  2. Table of Contents • What is Unit Testing? • Code and Test vs. Test Driven Development • Unit testing Frameworks • Visual Studio Team Test • Nunit • Gallio • Unit Testing Best Practices

  3. What is Unit Testing?

  4. Unit Test – Definition A unit test is a piece of code written by a developer that exercises a very small, specific area of functionality of the code being tested. “Program testing can be used to show the presence of bugs, but never to show their absence!” Edsger Dijkstra, [1972]

  5. Manual Testing • You have already done unit testing • Manually, by hand • Manual tests are less efficient • Not structured • Not repeatable • Not on all your code • Not easy to do as it should be

  6. Unit Test – Example int Sum(int[] array) { sum = 0; for (int i=0; i<array.Length; i++) sum += array[i]; return sum; } void TestSum() { if (Sum(new int[]{1,2}) != 3) throw new TestFailedException("1+2 != 3"); if (Sum(new int[]{-2}) != -2) throw new TestFailedException("-2 != -2"); if (Sum(new int[]{}) != 0) throw new TestFailedException("0 != 0"); }

  7. Unit Testing – Some Facts • Tests are specific pieces of code • In most cases unit tests are written by developers, not by QA engineers • Unit tests are released into the code repository along with the code they test • Unit testing framework is needed • Visual Studio Team Test (VSTT) • NUnit, MbUnit, Gallio, etc.

  8. Unit Testing – More Facts • All classes should be tested • All methods should be tested • Trivial code may be omitted • E.g. property getters and setters • Ideally all unit tests should pass before check-in into the source control repository

  9. Why Unit Tests? • Unit tests dramatically decrease the number of defects in the code • Unit tests improve design • Unit tests are good documentation • Unit tests reduce the cost of change • Unit tests allow refactoring • Unit tests decrease the defect-injection rate due to refactoring / changes

  10. Code and Test vs. Test Driven Development

  11. Unit Testing Approaches • "Code and Test" approach • Classical approach • "Test First" approach • Test-driven development (TDD)

  12. Code and Test Approach Write code Write unit test Run and succeed Time flow

  13. Test Driven Development (TDD) Create a testlist Pick а test Write test Compile and fail Write enough code to compile Run test and fail Time flow Write code to pass test Remove duplication

  14. Why Test Driven Development? • Helps find design issues early and avoids rework • Writing code to satisfy a test is a focused activity – less chance of error • Tests will be more comprehensive than when written after code

  15. Unit Testing Frameworks

  16. Unit Testing Frameworks • JUnit • The first popular unit testing framework • Based on Java, written by Kent Beck & Co. • Similar frameworks have been developed for a broad range of computer languages • NUnit – for C# and all .NET languages • cppUnit, jsUnit, PhpUnit, PerlUnit, ... • Visual Studio Team Test (VSTT) • Developed by Microsoft, integrated in VS

  17. Visual Studio Team Test(VSTT)

  18. Visual Studio Team Test – Features • Team Test (VSTT) is very well integrated with Visual Studio • Create test projects and unit tests • Execute unit tests • View execution results • View code coverage • Located in the assembly Microsoft.VisualStudio.QualityTools.UnitTestFramework.dll

  19. Visual Studio Team Test – Attributes • Test code is annotated using custom attributes: • [TestClass] – denotes a class holding unit tests • [TestMethod] – denotes a unit test method • [ExpectedException] – test causes an exception • [Timeout] – sets a timeout for test execution • [Ignore] – temporary ignored test case • [ClassInitialize], [ClassCleanup]– setup / cleanup logic for the testing class • [TestInitialize], [TestCleanup]– setup / cleanup logic for each test case

  20. Assertions • Predicate is a true / false statement • Assertion is a predicate placed in a program code • Indicates that the developer thinks that the predicate is always true at that place • If an assertion fails, the method call does not return and an error is reported • Example: • Assert.AreEqual(expectedValue, actualValue, • "Error message.");

  21. VSTT – Assertions • Assertions check condition and throw exception if condition is not satisfied • Comparing values • AreEqual(expected value, calculated value [,message]) – compare two values for equality • Comparing objects • AreSame(expected object, current object [,message])– compares object references

  22. VSTT – Assertions (2) • Checking for null value • IsNull(object [,message]) • IsNotNull(object [,message]) • Conditions • IsTrue(condition) • IsFalse(condition) • Forced test fail • Fail(message)

  23. The 3A Pattern • Arrange all necessary preconditions and inputs • Act on the object or method under test • Assert that the expected results have occurred • [TestMethod] • public void TestDeposit() • { • BanckAccount account = new BanckAccount(); • account.Deposit(125.0); • account.Deposit(25.0); • Assert.AreEqual(150.0, account.Balance, • "Balance is wrong."); • }

  24. Code Coverage • Shows what percent of the code we’ve covered • We may have pointless unit tests that are calculated in the code coverage • 70-80% of coverage is excellent

  25. VSTT – Example public class Account { private decimal balance; public void Deposit(decimal amount) { this.balance += amount; } public void Withdraw(decimal amount) { this.balance -= amount; } public void TransferFunds( Account destination, decimal amount) { … } public decimal Balance { … } }

  26. VSTT – Example (2) using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class AccountTest { [TestMethod] public void TransferFunds() { Account source = new Account(); source.Deposit(200.00M); Account dest = new Account(); dest.Deposit(150.00M); source.TransferFunds(dest, 100.00M); Assert.AreEqual(250.00M, dest.Balance); Assert.AreEqual(100.00M, source.Balance); } }

  27. VSTT – Screenshot

  28. Visual Studio Team Test Live Demo

  29. NUnit http://www.nunit.org/index.php?p=download

  30. NUnit – Features • Test code is annotated using custom attributes • Test code contains assertions • Tests organized as multiple assemblies • Two execution interfaces • GUI: nunit-gui.exe • Console: nunit-console.exe

  31. NUnit – Features (2) • NUnitprovides: • Creating and running tests as NUnit Test Projects • Visual Studio support

  32. NUnit – Attributes • [TestFixture] – Marks a class that contains tests • Should be a public class • [Test] – Marks a method as an unit test • [TestFixtureSetUp] – Indicate a setup method that will be ran once before all other tests • Called before the tests are started

  33. NUnit – Attributes (2) • [TestFixtureTearDown] – Indicate a tear down method that will be ran once after all other tests have run • Called after all the tests have finished • [SetUp]– indicates a setup method that should be ran before each of the tests • [TearDown] – used to indicate a tear down that method should be ran after each of the tests

  34. NUnit – Attributes (3) • [ExpectedException(typeof(Exception))] • When you expect an exception to be thrown • Will only pass if exception type was thrown • [Ignore("Not ready for primetime")] • Indicates test that is not ready, or should not be run

  35. NUnit – Assertions • Using NUnit.Framework.Assert class • Assertions check condition and throw exception if condition is not satisfied • Comparing values • AreEqual(expectedvalue, calculated value [, message]) - compare values

  36. NUnit – Assertions (2) • Comparing objects • IsNull(object [, message]) • IsNotNull(object [, message]) • AreSame(expected object, current object [,message]) – compare object references • Conditions • IsTrue(condition) • IsFalse(condition)

  37. NUnit – Assertions (3) • Forced test fail • Fail() • Explicit tests (ignored unless run explicitly) • [TestFixture, Explicit] • [Test, Explicit] • Categories • [TestFixture, Category("LongRunning")] • [Test, Category("Long")]

  38. NUnit – Example: Class public class Account { private float balance; public void Deposit(float amount) { balance+=amount; } public void Withdraw(float amount) { balance-=amount; } public void TransferFunds( Account destination, float amount) { … } public float Balance { get { return balance; } } }

  39. NUnit – Example: Test using NUnit.Framework; [TestFixture] public class AccountTest { [Test] public void TransferFunds() { Account source = new Account(); source.Deposit(200.00F); Account dest = new Account(); dest.Deposit(150.00F); source.TransferFunds(dest, 100.00F); Assert.AreEqual(250.00F, dest.Balance); Assert.AreEqual(100.00F, source.Balance); } }

  40. SetUp & TearDown Timeline • Begin Tests • Call TestFixtureSetUp • Call SetUp • Call ExampleTestOne • Call TearDown • Call SetUp • Call ExampleTestTwo • Call TearDown • Call TestFixtureTearDown • End Tests

  41. NUnit – Screen Shots

  42. NUnit – Screen Shots (2)

  43. NUnit – Screen Shots (3)

  44. NUnit – Screen Shots (4)

  45. Gallio

  46. The Gallio Automation Platform • The Gallio Automation Platform • An open, extensible, and neutral system for .NET using many test frameworks • Gallio can run tests from MbUnit, MSTest, NUnit, xUnit.Net, csUnit, and RSpec • Provides a common object model, runtime services and tools (such as test runners) • May be leveraged by any number of test frameworks • www.gallio.org

  47. Interfaces • Gallio includes its own interfaces: • Echo • Command-line runner • Icarus • Windows GUI

  48. Gallio – Screen Shots

  49. Gallio – Screen Shots (2)

  50. Gallio – Screen Shots (3)

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