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This guide delves into the fascinating world of animation and special effects, exploring their definitions, processes, and genres. Animation is defined as the perception of motion in inanimate objects, while special effects create realistic or fantastical actions that would otherwise be impractical. Learn about the fundamental aspects of animation, including frame rates and the creation process, from storyboarding to final edits. Discover various animation genres and the essential equipment used in both traditional and computer animation techniques, as well as the different types of special effects.
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ANIMATION-SPECIAL EFFECTS Perception is in the Mind’s Eye
DEFINITIONS • Animation • The perception of an inanimate object moving • Special Effects • Creating an action or event that would be impractical, dangerous, or too expensive to accomplish any other way
ANIMATION BASICS • Motion broken into discreet segments • 24 Frames Per Second (fps) for film • 30 fps for video (24-25) • Single frame exposures • Doubles • Triples
ANIMATION PROCESS • Design storyboard • Record sound track • Analysis of track • Camera log (exposure sheet) p. 391 • Pencil Sketches • Pencil tests • Inking, opaquing, painting • Shooting, editing, sweetening
ANIMATION GENRES • Cel- (flat animation) • Wax, Collage • 3-D, plastic • Sand, Clay • Mix media • Puppets • Rotoscoping, Pixilation • Computer • (Examples)
ANIMATION EQUIPMENT • Rostrum p. 396 • Table • Peg board • Lights • Column • Camera • Pantograph-field guides
COMPUTER ANIMATION • Drawn • Captured • Scanned • Compression • Stored on hard disk, floppy, CD, DVD • Key frames, In-betweens • Rendering (creating file) • Computer file converted to NTSC
SPECIAL EFFECTS • Camera Effects (film) • Camera Effects (video) • Optical Effects (Post Production) • Digital Effects • Models & Miniatures • Physical Effects