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CS221

Week 1 - Friday. CS221. Last time. What did we talk about last time? OOP Encapsulation Dynamic dispatch Polymorphism Inheritance Self-reference Java stuff Interfaces Exceptions Threads. Questions?. Assignment 1. Static. What is static?.

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CS221

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  1. Week 1 - Friday CS221

  2. Last time • What did we talk about last time? • OOP • Encapsulation • Dynamic dispatch • Polymorphism • Inheritance • Self-reference • Java stuff • Interfaces • Exceptions • Threads

  3. Questions?

  4. Assignment 1

  5. Static

  6. What is static? • There are three ways that static can be used in Java • Static methods • Static members • Static inner classes • "Staticness" is a confusing concept, but it boils down to missing a connection to a specific object

  7. Static methods • A static method is connected to a class, not an object • Thus, static methods cannot directly access non-static members • You also can't use this inside them • Static methods can indirectly access members since they have the privileges to access private and protected data • You just have to pass them an object of the class they're in • Static methods are slightly more efficient since they do not have dynamic dispatch • Thus, they cannot be overridden, only hidden

  8. Static methods public class X { private int x; public static void print() { System.out.println("X"); //x = 5; //previous line would not compile //if uncommented } } public classY extends X { public static void print() { System.out.println("Y"); } }

  9. Static methods X x = new X(); Y y = new Y(); X z; x.print(); //prints X y.print(); //prints Y z = x; z.print(); //prints X z = y; z.print(); //prints X

  10. Static members • A static member is stored with the class, not with the object • There is only ever one copy of a static member • Static members are a kind of global variable • They should be used very rarely, for example, as a way to implement the singleton design pattern • Static members can be accessed by static methods and regular methods

  11. Static members public class Balloon { private String color; private intsize; private static inttotalBalloons = 0; public Balloon(String color, intsize) { this.color = color; this.size = size; totalBalloons++; } public static String getColor() { return color; } public static intgetBalloons() { return totalBalloons; } }

  12. Inner Classes

  13. Static inner classes • The simplest kind of inner class is a static inner class • It is a class defined inside of another class purely for organizational purposes • It cannot directly access the member variables or non-static methods of a particular outer class object

  14. Static inner class example public classLinkedList { private Node head; private static class Node { public intvalue; public intNode next; } } • In this example, the Node class is used like a struct from C or C++ to hold values

  15. Inner classes • A non-static inner class is connected to a specific outer class object • It can directly access the members and non-static methods of the outer class Outer Inner Inner Inner Inner Inner

  16. Inner class example public classLinkedList { private Node head; private intsize; private class Node { public intvalue; public intNode next; public Node() { if( size > 100 ) System.out.println( "Your list is too long!"); } } }

  17. Creating inner classes • If a static inner class is public, you can create it directly • However, a non-static inner class requires an instance of the outer class to be created (with weird syntax) • Inside the outer class, it is not necessary to give a reference to the outer class, since this is assumed Outer.StaticInner inner; inner = newOuter.StaticInner(); Outer outer = new Outer(); Outer.Inner inner = outer.new Inner();

  18. References

  19. Pointers in Java • Technically, Java doesn't have pointers • Instead, every object in Java is referred to with a reference • A reference is just an arrow that points at an object • A reference can point at nothing (null) • A primitive type can never be null

  20. How should you think about this? • Picture a ham… • Imagine that this ham is actually a Java object • You may want a reference of type Ham to point at this ham • Let’s call it ham1 ham1

  21. How many hams? ham2 • Now, what if we have another Ham reference called ham2 • What happens if we set ham2 to have the same value as ham1 using the following code? Ham ham2 = ham1; ham1

  22. There is only one ham! • When you assign an object reference to another reference, you only change the thing it points to • This is different from primitive types • When you do an assignment with primitive types, you actually get a copy x y intx = 37; inty = x; 37 37

  23. Reference vs. primitive variables • Since reference variables are only pointers to real objects, an object can have more than one name • These names are called aliases • If the object is changed, it doesn’t matter which reference was used to change it

  24. Ham solo ham2 • Thus, if we tell ham2 to take a bite away, it will affect the ham pointed at by ham1 • Remember, they are the same ham ham2.bite(); ham1

  25. Remember that primitives make copies • We have intvalues x and y, both with value 37 • If we change x, it only affects x • If we change y, it only affects y intx = 37; inty = x; x++; y--; x y 38 36 37 37

  26. The clone() method • Sometimes you want to make a full copy of an object • Every object has a clone() method that allows you to do this • clone() is intended to make a deep copy instead of a shallow copy • Ideally, all the objects inside of the object are cloned as well • There is no way to guarantee that clone() gives deep copies for arbitrary objects • clone() works well for Java API objects • You have to write your own if you want your objects to work right • Doing so can be tricky

  27. Generics

  28. Generics • Allow classes, interfaces, and methods to be written with a generic type parameter, then bound later • Java does the type checking (e.g. making sure that you only put Strings into a List<String>) • After typechecking, it erases the generic type parameter • This works because all classes extend Objectin Java • Appears to function like templates in C++, but works very differently under the covers • Most of the time you will use generics, not create them

  29. Generic classes • You can make a class using generics • The most common use for these is for container classes • e.g. you want a List class that can be a list of anything • JCF is filled with such generics

  30. Generic class example public class Pair<T> { private T x; private T y; public Pair(T a, T b ) { x = a; y = b; } public T getX() { return x; } public T getY() { return y; } public void swap() { T temp = x; x = y; y = temp; } public String toString() { return "( " + x + ", " + y + " )"; } }

  31. Generic class use public class Test { public static void main(String[] args) { Pair<String> pair1 = new Pair<String>("ham", "eggs"); Pair<Integer> pair2 = newPair<Integer>( 5, 7 ); pair1.swap(); System.out.println( pair1 ); System.out.println( pair2 ); } }

  32. JCF Java Collections Framework

  33. Container interfaces • Collection • Iterable • List • Queue • Set • SortedSet • Map • SortedMap

  34. Container classes • LinkedList • ArrayList • Stack • Vector • HashSet • TreeSet • HashMap • TreeMap

  35. Tools • Collections • sort() • max() • min() • replaceAll() • reverse() • Arrays • binarySearch() • sort()

  36. Upcoming

  37. Next time… • No class on Monday! • I will talk about computational complexity • Read Chapter 2

  38. Reminders • Read Chapter 2 • Work on Assignment 1 • Due next Friday by 11:59pm

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