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This session focuses on the principles of information system design, emphasizing conceptual modeling and the significance of metaphors in technology. Attendees will engage in discussions about site maps, user interface sketches, and presentation strategies for assignments. Topics include the importance of a well-structured website, representing user goals, and refining problem statements. Participants will also review upcoming quizzes and projects, encouraging iteration and collaboration in their design processes. Join us to explore effective design strategies that enhance user experience.
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Information System DesignInfo-440 BOO! BOO! Autumn 2002 Session #10
Agenda • Admin/review • Conceptual modeling • Discussion of exercises • Site maps • Describing information architecture & flow • Break • Assignment #2 • Return and discussion
Admin • Announcements • Anyone? • Interactive design project • See Acer Tablet computer at: http://www.thesource.ucsf.edu/computerscpusacerTPC.html • Questions? • Upcoming • Quiz #2: Nov 6th [covers weeks: 3-5] • Design Exercise #3: Nov 13th
Last time • Conceptual modeling • Metaphors
Metaphors • Metaphors are persuasive in technology • Consider online shopping • Product catalog • Shopping cart (some cards are abandoned) • Checkout process • Metaphors give users a base conceptual model to extend BUT metaphors can be limiting • You can leave notes behind at Amazon but not at Barnes & Noble
Metaphors in design • Use metaphors to brainstorm about design • For example, in Jill’s picture scenario • Matching is like ….. • History is like … • Environment is like … • Change is like … • In your systems, use metaphors to explain abstract concepts
Examine problem Scenario Tasks analysis Initial ideas
… and then start refining it Place Photograph
Brainstorm: UI elements, entities, goals Map Timeline User goals
Invent new scenario but avoid details New Entities New scenario
Start simple • Feels like a task analysis • High-level entities
Elaborated… • Focuses on entities • Internal vs. external
Sketch first, model second Sketch schematic • Root of tree • Sub-topics
Observations • The problem statements are vague • Therefore: Refine the problem on your terms • The objective is ill-defined • Therefore: Decide on an target end-state • You lack information • Therefore: Make assumptions
Problem-solving guidelines • Move from the users’ perspective • First: Task analysis or metaphors • Then: conceptual model • Move from the system’s perspective (be *very* careful) • First: What’s the database look like • Then: conceptual model • Sketch the user interface then • Identify entities, relationships, attributes
Problem-solving guidelines • Explore by trial and error • Its okay if it feels wrong at first • Iterate • Try again • Brainstorm • Free associate synonymous words • Use metaphors • Examine similar systems
Problem-solving guidelines • Get feedback from others • Talk it through with a colleague • Look for simple problems • Reuse elements from existing conceptual models • Avoid premature details • Event higher-level abstractions
Objective of site architecture blueprints • Specify the structure of the system • Developed • In cross-functional team; or • Interaction designers/information architects • In theory, engineering team implements system to blueprints
Blueprint notations • Many different kinds of notations • Consultancies invent their own versions • Example (from reading) • Visual Vocabulary from Jesse James Garrett • The goal is to represent • Paths • Goals • Results
Summary • Site blueprints specify the structure of the system • Enough detail to implement the website • A physical representation
Exercise • Think of your website for assignment #2 • Draw a quick sketch of this information architecture using this vocabulary • Reminder: • Read http://jjg.net/ia/visvocab/
Wonderful websites and wonderful thinkingIt was a joy to explore your ideas
Discussion • Telling a story is very important • Introduction on 1st page • Ordering of navigation links • Internal navigation links • Engaging readers • Use of images • Whitespace & information hierarchy • Personality (photographs of designers) • Interesting layouts
Discussion (cont.) • Be careful of • Linking styles • Underlined headings • Links that don’t look like links • Consuming too much vertical space at the top • Emphasizing the ‘brand’ instead of the ‘topic’ • Using secondary windows, which do not come to the front • Aim to make the site feel whole • Make writing/look-and-feel correspond with purpose of content, etc.
Discussion (cont.) • Challenges with taxonomy • Why two representations? • How to show original materials? • Challenges with methodology • Will people really understand process? • Social issues • Did the affinity diagram really help?
Next Week • Topics • Participatory prototyping • More on Information Architecture • Monday • Introduction to assignment #3 • Wednesday • Quiz 2 • Feedback on proposals • Readings