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Explore essential characteristics, management, and modeling of processes and threads in UNIX (Linux, OpenBSD, FreeBSD, Solaris) and Windows systems. Learn about resource management, addressing space, context switching, and address binding techniques.
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Required Software for Threads • UNIX (Linux, OpenBSD, FreeBSD, Solaris) • Exported POSIX API or use "Pthreads" API • gcc or g++ with -lpthread -lposix4 -lthread • Windows (98/ME/NT/XP/Vista/7…) • WIN32 API – not POSIX compliant • Pthreads.DLL – freeware • sources.redhat.com/pthreads-win32 • Copy pthread.dll to C:\windows • Keep .h files wherever you want them
Exploring the Abstraction Loc 0Loc n Loc 0Loc n Loc 0Loc n User i Processes & RAM User j Processes & RAM User k Processes & RAM CPU i CPU j CPU k Abstract Actual User i Processes User j Processes User k Processes RAM Loc 0 Loc n CPU Page space
Process Manager Responsibilities • Define & implement the essential characteristics of a process and thread • Algorithms for behavior • Process state data • Define the address space (and thus available content) • Manage the resources (I/O, RAM, CPU) • Tools to manipulate processes & threads • Tools for scheduling the CPU • Tools for inter-thread synchronization • Handling deadlock • Handling protection
Resources • What is a "resource" • Requestable blocking object or service • Reusable – CPU, RAM, disk space, etc • Non-reusable (consumable) • Data within a reusable resource • R={Rj|0<=j<=m} • Rj is one type of resource, such as RAM • C={cj>=0| RjR(0<=j<m)} • cj is the # of available units of Rj
Resource Mgmt Model • {Mgr} : Rj (Mgr(Rj) gives ki<=ci units of Rj to Pn) • Pn may only request i units of Rr • Pn may only request limited units of Rn • Why do we need the set notation? • Formalized descriptions can lead to deadlock detection and prevention algorithms
Win NT/2K/XP,7,8 Process Mgmt • Split into 2 facilities: • NT Kernel • Object mgmt • Interrupt handling • Thread scheduling • NT Executive • All other Process aspects • FYI: See "Inside Windows 2000", 3e, Solomon & Russinovich, Ch. 6, MS Press, 2000
Fork • Parent creates a child: Main() { PID=fork(…); // spawn a child If (PID==0) child_code(); Else if (PID==NULL) error_code(); Else parent_code; waitpid(PID); // waits for only this child } void child_code() { } void error code() { } void parent_code() { }
The Address Space • Boundaries of memory access • H/W can help (DAT) (more later) • Multiprogramming possible without H/W!!!! • Self-relocation • Pre-load relocation • Both use true addresses FIXED at load time • NO paging, but MAY have swapping • Windows 3.1 • IBM OS/VS1
Address Binding • Given: int function X(y,z) {Int q; return ff(y,z)} Void function M {X(3,4);} • Where are X, y, z and q?? • How does X get control from M? • What happens if there is an interrupt BETWEEN M's call to X and X starting?
Address Binding-2-fixed • Gather all files of the program • Arrange them in RAM in linear fashion • Determine runloc for the executable • Find all address constants (functions and External data) • Find all references to those constants • Modify the references in RAM • Store as an executable file • Run at the pre-determined location in RAM
Address Binding-3-dynamic • Perform "fixed binding", but in step 3, use a value of "zero" • In step 6, mark as "relocatable" • For step 8, before actually transferring control, REPEAT 4-6 using the actual runloc determined by the loader • Same for DLL members
Address Binding-4 DLL's • How does a program find a DLL it didn't create? • Each DLL member has a specific name • System has list of DLL member names • When DLL is requested, system fetches module and dynamically binds it to memory, but NOT to the caller! • System transfers control to DLL member
Address Binding - 5 • How does the system make it look as if each abstract machine starts at 0? • How does the system keep user spaces apart • How does the system protect address spaces
Context Switching • Power on, ROM reads bootstrap program from head 0 of device • ROM transfers control to the program • Bootstrap program reads the loader • Loader reads the kernel • Kernel gets control and initializes itself • Kernel loads User Interface • Kernel waits for an interrupt • Kernel starts a process, then waits again
Context Switching - 2 • Device requests interrupt • ROM inspects system for ability to accept • If interrupts are masked off, exit • Future interrupts may be queued by hardware • Or devices may be informed to re-try • If interrupts are allowed: • set status (in RAM, control store, etc) • Atomically: load new IC, privileged mode, interrupts masked off, set storage protection off • Kernel processes the interrupt
Context Switching - 3 • The actual Context Switch: • Save all user state info: • Registers, IC, stack pointer, security codes, etc • Load kernel registers • Access to control data structures • Locate the interrupt handler for this device • Transfer control to handler, then: • Restore user state values • Atomically: set IC to user location in user mode, interrupts allowed again
Questions to ponder • Why must certain operations be done atomically? • What restrictions are there during context switching? • What happens if the interrupt handler runs too long? • Why must interrupts be masked off during interrupt handling?
What is a "Handle"? • Application requests an object • A window, a chunk of RAM, a file, etc. • Must give application a way to access it • Done via a "handle" • A counter (file handles) • An address in user RAM (structures) • Always a "typed" variable • Helps insure correct usage (except "C" doesn't enforce typed usage)