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Getting on board with REF requirements: games for early career researchers

Explore the use of research games and gamification in meeting the requirements of the Vitae Researcher Development Framework (RDF). Discover how to map games to the RDF and address any gaps. Gain valuable feedback and action planning.

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Getting on board with REF requirements: games for early career researchers

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  1. Getting on board with REF requirements: games for early career researchers Alison McNab University of Huddersfield @alisonmcnab / @hudlib

  2. Outline • Introduction • Overview of research games, gamification and the Vitae Researcher Development Framework (RDF) • Mapping games to the RDF • Mind the (RDF) gaps! • Feedback from group work • Conclusion / action planning

  3. The Vitae Researcher Development Framework https://www.vitae.ac.uk/researchers-professional-development/about-the-vitae-researcher-development-framework

  4. Why play games in HE? • Research involves play • An active learning technique • Provides a range of sensory stimulation to aid memory formation • Offers a break from screens! • An opportunity to bring researchers together • Do you need to give “permission to play”?

  5. Research games See: http://bit.ly/ResearchGames • The Game of Open Access • The Impact Game • Open Access Escape Room • The Publishing Trap

  6. Mapping games to the RDF • Use the Factsheets map the games to the RDF • How might you incorporate these games in lesson planning at your workplace?

  7. Mind the (RDF) gaps! • Which RDF sub-domains don’t have games or activities mapped to them? • Does your service offer existing activities / training which might fill the gaps? • Is there a research game that you might develop?

  8. Feedback and issues

  9. Further reading • Sundsbø, K. (2019). Open Access Escape Room: the key to OA engagement?. Insights, 32(1), 8. • Vitae Vitae Researcher Development Framework • Walsh, A. (2018) Giving permission to play in Higher Education. In: 4th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València, pp. 329-336. • Walsh, A. (2018). The librarians' book on teaching through games and play. Tallinn, Harju Maakond: Innovative Libraries. • Walsh, Andrew (2015) Playful Information Literacy: play and information literacy in Higher Education. Nordic Journal of Information Literacy in Higher Education, 7 (1). pp. 80-94. • Whitton, N. and Moseley, A. (2019), Playful Learning: events and activities to engage adults, London: Routledge

  10. Thanks! Any questions? You can find me at @AlisonMcNab A.McNab@hud.ac.uk http://bit.ly/ResearchGames Photo credits: Alison McNab, Chris Morrison & Jane Secker, Laura Palmer, Georgina Parsons and Katrine Sundsbø Presentation template by SlidesCarnival

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