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Stranger in a Strange Land

In today's fast-paced gaming industry, console developers must adapt to the mobile landscape. This guide outlines 10 critical insights, from understanding the importance of audience identification to rethinking production roles and features. It emphasizes building efficiently, being organized, and not hesitating to sacrifice features that don't serve the core experience. Explore how to navigate cross-platform development and ensure your mobile game stands out. Embrace these truths to thrive in the competitive mobile gaming world.

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Stranger in a Strange Land

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  1. Matt Small Vector Unit Stranger in a Strange Land 10 Things Console Developers Need to Know About Going Mobile

  2. 2011 2010

  3. 1. Embrace the Brutal Truth

  4. 1. Embrace the Brutal Truth

  5. 1. Embrace the Brutal Truth

  6. 2. Rethink Roles Producer Art Director Technical Director Design Director Concept Artist Animator Level Designer Lead Programmer Environment Artist Sound Designer 3D Modeler Gameplay Programmer Texture Artist Composer

  7. HR 2. Rethink Roles Producer Book-keeping Art Director Technical Director Design Director Concept Artist Animator Coffee Level Designer Lead Programmer Environment Artist Coffee Trash Sound Designer 3D Modeler Gameplay Programmer Texture Artist Composer

  8. 3. Build Efficiently

  9. 3. Build Efficiently

  10. 3. Build Efficiently

  11. 4. Identify Your Audience

  12. 5. Be Ruthless with Your Feature Set Absolute Must-Have Extra Somethin’-Somethin’ Probably Not (Feature Updates) • Water physics • Tight controls • Boost mechanic • Social play • Deeper mechanic (Stunts) • More game modes • Control options • Upgrade system • Online MP • More content

  13. 6. Get Organizized

  14. 6. Get Organizized

  15. 6. Get Organizized

  16. 7. Don't Be Precious

  17. 8. Ship Your Beta? Yes, but…

  18. Style! UI! 9. Control!

  19. 10. Go Cross Platform

  20. 10. Go Cross Platform

  21. 10. Go Cross Platform

  22. 10. Go Cross Platform

  23. Conclusion msmall@vectorunit.com

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