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This paper discusses the use of serious games and applications for promoting health and wellness. It explores the benefits of technology in supporting interventions, presents relevant methods and results, and concludes with key remarks on the potential of serious games in the healthcare domain.
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Paper title
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IEEE 7th International Conference on Serious Games and Applications for Health 5 - 7 of August 2019 | Kyoto, Japan Paper title Autor name Affiliation email@email.com Supporting Entities
Introduction Authorname
Scope Authorname
Methods Authorname
Results & Discussion Authorname
Final Remarks Authorname
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