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Interactive Personal Sharing Media for the Elderly in India

This interactive media system provides elderly individuals in India with a personalized and engaging way to connect with others. Through interaction devices such as an "open window" and "beam-a-smile," users can share memories, stories, and experiences with their loved ones. The system incorporates familiar imagery and iconography, allowing users to feel a sense of nostalgia and connection to the past. The platform also supports both synchronous and asynchronous communication, ensuring that messages can be exchanged in real-time or saved for later viewing.

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Interactive Personal Sharing Media for the Elderly in India

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  1. Interactive Personal Sharing Media for the Elderly in India

  2. Interaction Devices Given these situations, metaphors that we think apply, are: • An open window – a window into the past, future, outside…. • Smile – a personification of the visual imagery of the elderly.

  3. Open Window Connotations of the window: Memories Outside/ Inside Past/ Present Dialogue Vision Nostalgia Shares Iconography: More than one device will share similar iconography. Comprises icons: Each one denoting an activity. Time element: Synchronous as well as asynchronous.

  4. Open Window Grandfather has some free time to spend in the morning. He comes and sits in front of his virtual window to the world and switches it on. On the screen, he sees: 1) A Nature Scene 2) A Cityscape 3) A Village Scene He attaches importance to these familiar scenes as something he grew up with, lived in in the prime of his life, or simply wished it.

  5. Open Window A Nature Scene: sun - games mountains - memories trees - jokes river - news clouds - images rain - gossip wind - whistle birds - music rainbow - surprise

  6. Open Window Other Scenes: Images such as buildings roads, street lights, parks, Light poles, cars in the cityscape and; Fields, cows, huts, scarecrow, well, temple, banyan tree seating etc in a village scene; used to represent the above

  7. Open Window He points his laser pointer to any part of the scene which he sees as newly appeared (through subtle color variations). When specific parts are pointed at, that image appears on the entire window. Thus he begins interaction with people who are online and keeps messages offline for his peers to view when they next come to the window.

  8. Beam-a-smile: a talking e-mail. Connotations of a smile: Happiness, sharing, togetherness, laughter, friendship, familiarity. Shares Iconography: More than one device will share similar iconography, customized to suit the individual. Comprises icons: Device is a personification of a smiling face which alters according to the mood of a sender. Smiling icons on the screen denote a person and his mood. They vary in color and size with the frequency of interaction, age hierarchy and number of times the message is heard. Time element: Asynchronous

  9. Beam-a-Smile A sharing media for the grandchildren and grandparents. A child comes home from school and rushes to his beam-a-smile opens it to tell grandma that he won the first prize in the recitation competition at school. He learns that he already has a message from her asking how is his sore finger now. But that’s not bothering him now and conveys the same to grandma along with his news and goes off to play.

  10. Beam-a-Smile Grandma is sitting in the temple with her friends when she hears a message from grandson. She is so much elated by the news that she rewards him by singing him a song. Since she is sitting in the temple, it’s a song about Lord Krishna and his antics. Grandson comes home from play and is happy to hear a song sung by his grandma. He also sees her photo on the screen while he is hearing her voice.

  11. Beam-a-Smile At night, he takes his beam-a-smile to bed and listens to the story that grandpa had told him a few days ago and falls asleep. Grandpa gets a message that grandson has just heard his story for the ninth time today. He smiles to himself and goes to sleep.

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