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Multimedia e-Content in Education

Multimedia e-Content in Education. ROSSENI DIN Pusat Pembangunan Akademik 1.02.2013 08.00-10.00pm & 10.30-12.30pm. Meaningful Learning for Quality Education . E-Pedagogy for the 21st Century Learner. Quality Education. Rule #1: Know Your Audience. Web 2.0 for Meaningful Learning.

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Multimedia e-Content in Education

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  1. Multimedia e-Content in Education ROSSENI DIN Pusat Pembangunan Akademik 1.02.201308.00-10.00pm & 10.30-12.30pm Multimedia E-Content 12.10.12

  2. Meaningful Learning for Quality Education

  3. E-Pedagogy for the 21st Century Learner Multimedia E-Content 12.10.12

  4. Quality Education • Rule #1: Know Your Audience

  5. Web 2.0 for Meaningful Learning • Social Media (3) in Plain English Multimedia E-Content 12.10.12

  6. Web 2.0 for Meaningful Learning • Coop/Collaborative – FB Group • Active – FB Group, Blog, YouTube • Constructive - Blog • Authentic – YouTube • Intentional - PPT Multimedia E-Content 12.10.12

  7. Multimedia E-Content 12.10.12

  8. Video (3) on The 21stCentury Learner Multimedia E-Content 12.10.12

  9. Multimedia E-Content 12.10.12

  10. Multimedia E-Content 12.10.12

  11. Definition of Instruction What is Instruction?

  12. Definition of Instruction “The arrangement of collection of data to produce effectivelearning..” Source: Instructional Media and Technologies For Learning. 7 Edition. 2002. Merill Prentice Hall. New Jersey

  13. Definition of Instructional Design What is Instructional Design?

  14. Definition of Instructional Design • “…a systematicprocess to design, develop, implement and evaluate instruction..” – Dick and Reiser (1989)

  15. Six Basic Principle

  16. ASSURE Model The ASSURE model contains six steps and the letters in ASSURE form an acronym.

  17. ASSURE Model Analyze Learners Who are your students?

  18. ASSURE Model Analyze Learners

  19. ASSURE Model State Objective • The ABCDs can be used to create a well-stated objectives:

  20. ASSURE Model State Objective : Activity • Identify the ABCDs in the objective statement below: • The Drawing class B will be able to identify and draw two perspective drawing using pencil and ruler with 100% accuracy • kindergarten class will identify the colors, red, green, and blue using blocks 9 out of 10 tries. • Create your own objective statement

  21. ASSURE Model Select Media & Materials • Choose a method to deliver your instruction • Have your student to work in a small group • Use tutorial in your lesson • Select media : best to support the method you have chosen • Media may includes: • technology solution • Internet resources • Print resources

  22. ASSURE Model Utilize Media & Materials

  23. ASSURE Model Require Learner Participation • Opportunities for learners to practice • Get them to participate actively • Get them involve in the learning process

  24. ASSURE Model Evaluation & Revise

  25. Topics • Introduction • CASPER • Contrast • Alignment • Simplicity • Proximity • Emphasis • Repetition

  26. Introduction • Layout design in electronic presentation such as power point, refers to the skill used to arrange media in the slide in order to produce an attractive presentation • CASPER, the principle of design • Guidelines on how to arrange media; text, graphic, animation, and video

  27. CASPER

  28. CASPER Contrast • If there are two different items on screen, it should be differentiated in regards to each other • Avoid overlapping • It helps to attract audience • It can be accomplished through: • Font size • Font type • Line • Color • Graphics

  29. CASPER Contrast CONTRAST CONTRAST

  30. CASPER Alignment • Each element in the presentation should be in balance with the screen size. • Balance: • Symmetrical • Asymmetrical • Images used should be visually connected with each other

  31. CASPER Alignment Symmetrical Asymmetrical

  32. CASPER Alignment To be continued…

  33. CASPER Alignment To be continued…

  34. CASPER Simplicity • Use simple graphic and animation • Attractive – user can understand the message • Easy for the audience to navigate

  35. CASPER Simplicity

  36. CASPER Proximity GESTALT THEORY

  37. CASPER Proximity • The distance between element • text • Graphic • Text and graphic • Same element should be grouped – near to each other • Different element should be placed far from each other – avoid overlapping • The aim is to create a visual that consist of separated units

  38. CASPER Proximity

  39. CASPER Emphasis • Emphasis on elements and information in the screen • Can be accomplished through: • Text size and object • Text shape and object • Text arrangement and object • Text color, object color and background color • Graphic and animation

  40. CASPER Emphasis

  41. CASPER Repetition • Standardization – helps to convey message to the audience • Background color • Font size • Font type • To much repetition will lead to boring presentation • Use different media; text, graphic, audio and animation

  42. Activity What can you tell about this interface in terms of design?

  43. Activity What can you tell about this interface in terms of design?

  44. Multimedia E-Content 12.10.12

  45. YouTube • How to Use YouTube for T&L*F • Link to favorite video on the net* RD • Create a channel*A • Upload your own video*A Multimedia E-Content 12.10.12

  46. Facebook • How to use Facebook • Facebook Group – Video Production UKM*RD Multimedia E-Content 12.10.12

  47. Hands-on Activity • Create a group FB for your tutorial group and describe your objective/intention for creating the group • Link an introductory video about the group FB • Map your work to the 5 components of meaningful learning. How many ML environment were you able to create? Multimedia E-Content 12.10.12

  48. WordPress • Step by step Tutorial • http://rosseni.wordpress.com • Setting • Link • Post & Page Multimedia E-Content 12.10.12

  49. Twitter • How to Use Twitter for T&L Multimedia E-Content 12.10.12

  50. Google Docs • Google Docs in Plain English (8) • Introducing a new Google Docs Multimedia E-Content 12.10.12

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