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Train the Trainer

Train the Trainer. Using Activities To Engage Learners. Overview. How training can include humour and games Explore different types of games How to get participant buy-in Humour principles in adult learning Troubleshoot when games go wrong. The Principles of Adult Learning.

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Train the Trainer

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  1. Train the Trainer Using Activities To Engage Learners

  2. Overview • How training can include humour and games • Explore different types of games • How to get participant buy-in • Humour principles in adult learning • Troubleshoot when games go wrong

  3. The Principles of Adult Learning • We learn to do by doing. • We learn when we are ready to learn. • We make connections. • We learn one thing at a time. • We learn when results are satisfying to us. • We need to understand what we learn. • We develop skill through practice. • We have different abilities and backgrounds.

  4. The Role of Activities & Games • What is the value of activities and games • What are the safety issues • What is the difference between ice-breakers , role play and energisers

  5. Guidance for Activities and Games • Don’t select activities that would annoy people • Adjust the length and type of activity to suit the length of the session. • Know your audience. • Adjust games for the seriousness of the topic. • People who know each other may get bored

  6. Selecting the correct activity • Game • Icebreakers • Energizer • Simulations • Brain teasers • Role Plays • Case Studies

  7. Preparation for Activities • What are your responsibilities as a facilitator? • Are there any pitfalls you need to be aware of? • How can debriefing help the group? • What kind of activity for reluctant participants? • What activity for those who do not like games? • How do you persuade people who refuse to engage or interact with the group?

  8. Preparation for a Game or Activity • Name • Time Required • Size of Group • Materials Required • Overview • Goals • Procedure • Discussion Points • Variations

  9. Appropriate Games or Activities • Must illustrate or somehow relate to the training objectives. • Must be suitable for participants’ needs & ability levels. • Consider the setup of the room

  10. Getting participants to engage • Clearly state the objectives • Outline any rules • Create a safe learning climate

  11. When things go wrong • What can cause an activity to go wrong? • How can we prevent mishaps?

  12. When A Game Does Not Work The best remedy is for the trainer to be honest and sincere about the problem. Be honest and keep the tone light, and the effects of the disaster will dissipate quickly.

  13. More information You can read more about using activities on the Train the trainer blog.

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