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Software Engineering COMP 201

Software Engineering COMP 201. Lecturer: Sebastian Coope Ashton Building, Room G.18 E-mail: coopes@liverpool.ac.uk COMP 201 web-page: http://www.csc.liv.ac.uk/~coopes/comp201 Lecture 16 – Distributed System Architectures. Distributed Systems Architectures.

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Software Engineering COMP 201

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  1. Software EngineeringCOMP 201 Lecturer: Sebastian Coope Ashton Building, Room G.18 E-mail: coopes@liverpool.ac.uk COMP 201 web-page: http://www.csc.liv.ac.uk/~coopes/comp201 Lecture 16 – Distributed System Architectures

  2. Distributed Systems Architectures Architectural design for software that executes on more than one processor COMP201 - Software Engineering

  3. Distributed Systems • Virtually all large computer-based systems are now distributed systems • Information processing is distributed over several computers rather than confined to a single machine • Distributed software engineeringis now very important COMP201 - Software Engineering

  4. System Types • Personal systemsthat are not distributed and that are designed to run on a personal computer or workstation. • Embedded systemsthat run on a single processor or on an integrated group of processors. • Distributed systemswhere the system software runs on a loosely integrated group of cooperating processors linked by a network. COMP201 - Software Engineering

  5. Distributed System Characteristics • Resource sharing • Openness • Concurrency • Scalability • Fault tolerance • Transparency Distributed system disadvantages : Complexity Security Manageability Unpredictability COMP201 - Software Engineering

  6. Distributed Systems Architectures • Client-server architectures • Distributed services which are called on by clients. Servers that provide services are treated differently from clients that use services • Distributed object architectures • No distinction between clients and servers. Any object on the system may provide and use services from other objects COMP201 - Software Engineering

  7. Middleware • Software that manages and supports the different components of a distributed system. In essence, it sits in the middleof the system • Middleware is usually off-the-shelf rather than specially written software • Examples • Transaction processing monitors • Data converters • Communication controllers COMP201 - Software Engineering

  8. 1. Multiprocessor Architectures • Simplest distributed system model • Systemcomposed of multiple processes which may (but need not) execute on different processors • Architectural model of many large real-time systems • Distribution of process to processor may be pre-ordered or may be under the control of a dispatcher COMP201 - Software Engineering

  9. A Multiprocessor Traffic Control System COMP201 - Software Engineering

  10. 2. Client-Server Architectures • The application is modelled as a set of servicesthat are provided by servers and a set of clients that use these services • Clients know of servers but servers need not know of clients • Clients and servers are logical processes • The mapping of processors to processes is not necessarily 1 : 1 COMP201 - Software Engineering

  11. A Client-Server System COMP201 - Software Engineering

  12. Computers in a C/S Network COMP201 - Software Engineering

  13. Layered Application Architecture • Presentation layer • Concerned with presenting the results of a computation to system users and with collecting user inputs • Application processing layer • Concerned with providing application specific functionality e.g., in a banking system, banking functions such as open account, close account, etc. • Data management layer • Concerned with managing the system databases COMP201 - Software Engineering

  14. Application Layers COMP201 - Software Engineering

  15. Thin and Fat Clients • Thin-client model • In a thin-client model, all of the application processing and data management is carried out on the server. The client is simply responsible for running the presentation software. • Fat-client model • In this model, the server is only responsible for data management. Thesoftware on the client implements the application logic and the interactions with the system user. COMP201 - Software Engineering

  16. Thin and Fat Clients COMP201 - Software Engineering

  17. Thin Client Model • Used when legacy systems are migrated to client server architectures. • The legacy system acts as a server in its own right with a graphical interface implemented on a client • A major disadvantage is that it places a heavy processing load on both the server and the network COMP201 - Software Engineering

  18. Fat Client Model • More processing is delegated to the client as the application processing is locally executed • Most suitable for new client-server systems where the capabilities of the client system are known in advance • More complex than a thin client model especially for management. New versions of the application have to be installed on all clients COMP201 - Software Engineering

  19. A Client-Server ATM System COMP201 - Software Engineering

  20. Three-Tier Architectures • In a three-tier architecture, each of the application architecture layers may execute on a separate processor • Allows for better performance than a thin-client approach and is simpler to manage than a fat-client approach • A more scalable architecture - as demands increase, extra servers can be added to the data management or application processing layers. COMP201 - Software Engineering

  21. A 3-Tier Client-Server Architecture COMP201 - Software Engineering

  22. An Internet Banking System COMP201 - Software Engineering

  23. Use of Client-Server Architectures COMP201 - Software Engineering

  24. 3. Distributed Object Architectures • There is no distinction in a distributed object architectures between clients and servers • Each distributable entity is an object that • provides services to other objects and • receives services from other objects • Object communication is through a middleware system called an object request broker (software bus) • However, they can be more complex to design than client-server systems COMP201 - Software Engineering

  25. Distributed Object Architecture COMP201 - Software Engineering

  26. Advantages of Distributed Object Architecture • It allows the system designer to delay decisions on where and how services should be provided • Service-providing objects can execute on any node of the network and thus the distinction between thin/fat-client models becomes irrelevant. • It is a very open system architecture that allows new resources to be added to it as required • Object communication standards have been developed allowing objects written in different languages to communicate with each other. COMP201 - Software Engineering

  27. Advantages of Distributed Object Architecture • The system is flexible and scalable • New objects can be added as the load on the system increases without disrupting the other system objects. Replicated object can be created to cope with load. • It is possible to reconfigure the system dynamically with objects migrating across the network as required • This may be important when there is fluctuating patterns of demand on services. A service-providing object can migrate to the same processor as service-requesting objects, thus improving performance. COMP201 - Software Engineering

  28. Lecture Key Points • Client-server systems are distributed systems where the system is modelled as a set of services provided by servers to client processes. • In a client-server system, the user interface always runs on a client and data management is always provided by a shared server. • Application functionality may be implemented on the client computer or the server. COMP201 - Software Engineering

  29. Lecture Key Points • In a distributed object architecture, there is no distinction between clients and servers; objects provide general services that may be called on by other objects. • Distributed object systems require middleware to handle object communications and to allow objects to be added or removed from the system. COMP201 - Software Engineering

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