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Explore how WebQuests blend problem-based learning and internet resources to engage students in math and science. Learn about short and long-term WebQuests, essential elements, and evaluation methods to create an enriching educational experience.
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Using WebQuests in Math and Science Classrooms Judith L. Zaenglein, Ph.D. Capital Area Institute for Mathematics and Science Penn State Harrisburg
Bringing Together • Problem-Based Learning • Internet Resources To develop student understanding!
Problem-Based Learning • Identify a suitable problem • Connect the problem to the students' world • Organize the subject matter around the problem • Give students responsibility for defining learning experience and problem solution • Encourage collaboration • Expect student demonstration of results of their learning through a product or performance. Savoie and Hughes (1994)
Internet Resources • Student selection of resources - variety • Relevant data • Currency of information • Immediacy of access • Opportunities for analysis and evaluation of sources
WWW PBL WebQuest
WebQuest • Model developed in 1995 • Bernie Dodge (with Tom March), SDSU • Inquiry-oriented activity • Much information obtained from the Web • The WebQuest Page has had over 5.5 million hits since 1998!
Short-Term WebQuests • Designed to last from 1-3 class periods • Knowledge acquisition and integration • Goal - analysis or synthesis of information • Example - Amazing Animals
Comparing Classifying Inducing Deducing Analyzing errors Constructing support Abstraction Analyzing perspectives Short Term “Quest” Results Marzano (1992)
Longer Term WebQuests • Designed for one week to a month in a classroom setting • Focus on extending and refining knowledge • Student goal - evaluation or transformation of information • Example - MarsQuest!
Longer Term “Quest” Products • A searchable database with categories in each field created by the learners. • A “microworld” that users can navigate through that represents a physical space. • A document that describes an analysis of a controversial situation, takes a stand, and invites users to add to or disagree with that stand. Dodge (1995)
Essential Elements • Introduction • Task • Process • Resources • Evaluation • Conclusion
Introduction • Sets the stage • Provides some background information • Creates student interest • Is relevant to student
Task • Doable • Interesting • Solves a significant problem • Has curriculum relevance
Process • Steps learners should go through in accomplishing the task • Clearly described steps • Some guidance on how to organize the information acquired • Guiding questions • Organizational frameworks or graphic organizers • Timelines, concept maps, or cause-and-effect diagrams as described by Marzano (1988, 1992) and Clarke (1990).
Resources • Set of information sources needed to complete the task • Includes both web-based and non-web-based resources • Web documents • Experts available via e-mail or realtime conferencing • Searchable databases • Photographs and movies • Books and other documents physically available in the learning environment • Embedded in the WebQuest itself pointing to information on the Internet • Reduces the amount of “surfing”
Evaluation • Describes how the performance will be evaluated (performance assessment) • Rubric(s) consistent with the product or performance • Addresses both individual and group evaluation criteria
Conclusion • Brings closure to the quest (problem solution) • Reminds the learners about what they've learned • Encourages extension and enrichment activities
Non-Critical Attributes • Group activities • Role playing • Intradisciplinary • Interdisciplinary
Research Base • Draws upon major learning theories • Constructivist (Bruner) • Experiential Learning (Rogers) • Genetic Epistemology (Piaget) • Multiple Intelligences (Gardner) • Research studies on impact of WebQuests are in beginning stages - both qualitative and quantitative studies
Let’s Look at More!!! • Dr. Zaenglein’s Web Site • The WebQuest Page