1 / 42

CS5103 Software Engineering

CS5103 Software Engineering. Lecture 07 Software Architecture. Today’s class. Software Architecture What is software architecture Why software architecture Software architecture styles. 2. What is software architecture.

Télécharger la présentation

CS5103 Software Engineering

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CS5103 Software Engineering Lecture 07 Software Architecture

  2. Today’s class Software Architecture What is software architecture Why software architecture Software architecture styles 2

  3. What is software architecture Software architecture is the structure of a software system – like the blue prints in building architecture Software components Details (data structure and algorithms) hidden Relationships among the components Relations can be vague Data flows Control flows Dependencies 3

  4. Why software architecture? • Software becomes larger and larger • 500 lines of code: just write it • 5,000 lines of code: maybe class diagram (data flow diagram for non OO approaches) • 500,000 lines of code: software architecture 4

  5. A simple class diagram 5

  6. A class diagram with 300 classes 6

  7. So we need higher level abstraction • Consider higher level concepts in architecture : components • For OO approach, components are usually a collection of classes • Consider the bookstore project: • For a small book store: books, shelves, clerks • But for barnes&noble: book storage, ads, finance, online stores, readers, bookstore is one component 7

  8. Software Architectural Design • Usually used for large software projects and software frameworks • Early phase design • Important for task assignment • At a higher level than class diagrams • Components and their relationship • Interface can be vague at first 8

  9. Software Architectural Design • Usually done by a small number of high-level people • It can be both technical and artistic • Experience and creativity can be major factors • It is not something you can learn well from the book • But there is something to learn about it 9

  10. Software architecture styles • Something like architecture styles for buildings • Certain way to organize components and their relationships • Can be reused in different software • Use different architecture styles according to the usages of software 10

  11. Architecture styles • Stadium 11

  12. Architecture styles • Stations and airports 12

  13. Architecture styles • Skyscrapers • Why no skyscrapers looking like a stadium? 13

  14. Some times people try new styles… 14

  15. Why Software architecture styles • Easier to do high level design • Barnes&Noble example • Consider an architecture like this: 15

  16. Why Software architecture styles • Actually, most such information systems has an architecture like this, why? Application Service Data 16

  17. Why Software architecture styles • Reduce high level design risks • People may have tried different styles and found this best (It is not as obvious as for buildings) • The drawbacks of commonly used architectures are well studied You may try new ones: But not until you are a really good architect

  18. Popular architecture styles • Pipe and Filter • Layered • Repository

  19. Pipe and Filter A defined series of independent computations Performed for data transformation A component reads streams of data on its inputs and produces streams of data on its outputs 19

  20. Pipe and Filter 20 UTSA CS3773

  21. Pipe and Filter: Structure • Components: filter • Perform changes on the data input and generate output • Computation can be done with part of input, so that it can start before accepting all inputs • Connectors: pipe • Simply data transfer between filters

  22. Pipe and Filter: Characteristic Filters do not share state with other filters Filters do not know the identity of their upstream or downstream filters The correctness of the output of a pipe and filter network shall not depend on the order in which their filters perform their incremental processing 22

  23. Pipe and Filter Examples Unix Shell Scripts: provides a notation for connecting Unix processes via pipes. e.g., cat file | grep err | wc Compilers: the phases in the pipeline include: Lexical analysis Parsing Semantic analysis Code generation 23

  24. Pipe and Filter - Advantages Easy to understand the overall input/output behavior of a system as a simple composition of the behaviors of the individual filters They support reuse, since any two filters can be hooked together, provided they agree on the data that is being transmitted between them 24

  25. Pipe and Filter - Advantages Systems can be easily maintained and enhanced, since new filters can be added to existing systems and old filters can be replaced by improved ones The naturally support concurrent execution: map-reduce is actually pipe and filter architecture 25

  26. Pipe and Filter - Disadvantages Not good for handling reactive systems, because of their transformational character Excessive parsing and un-parsing leads to loss of performance and increased complexity in writing the filters themselves 26

  27. Layered Style The system is divided to multiple layers Each layer provides service to the layer above it and serves as a client to the layer below it Each layer may have multiple components, these components usually do not interact much with each other 27

  28. Layered Style 28

  29. Layered Style: Structure Components: are typically collections of procedures Connectors: the layer margin, are typically procedure calls under restricted visibility Layer Communication Rules: Usually a component will talk only with the layer just beneath it Only carefully selected procedures from the inner layers are made available (exported) to their adjacent outer layer 29

  30. Layered Style Examples Operating Systems Unix Windows Android …(almost any) Distributed Information Systems Web applications Data/Logic/Appearance 30

  31. Layered Style Advantages Design: based on increasing levels of abstraction Maintainability: changes to the function of one layer affects at most two other layers Reuse: different implementations (with identical interfaces) of the same layer can be used interchangeably 31

  32. Layered Style Disadvantages Not all systems are easily structured in a layered fashion Performance requirements may force the coupling of high-level functions to their lower-level implementations 32

  33. Repository Style Suitable for applications in which the central issue is establishing, augmenting, and maintaining a complex central body of information Typically the information must be manipulated in a variety of ways Often long-term persistence of information is required 33

  34. Repository Style 34

  35. Repository Style: Structure Components: A central data structure representing the correct state of the system A collection of independent components that operate on the central data structure Connectors: Typically procedure calls or direct memory accesses 35

  36. Repository Style: Characteristics Components only interact with the repository All components can access the repository The repository controls and manages the access to its data 36

  37. Repository Style Examples Programming Environments Graphical Editors AI Knowledge Bases 37

  38. Repository Style Advantages Efficient way to store large amounts of data Sharing model is published as the repository schema Centralized management: backup security concurrency control 38

  39. Repository Style Disadvantages Must agree on a data model a prior Difficult to distribute data Data evolution is expensive 39

  40. Today’s class UML Sequence Diagram Software Architecture What is architecture Why architecture Architecture styles 40

  41. Next class Software Design Principles Design Patterns Definition Reasons and Advantages Some Useful design patterns Composite Factory Visitor 41

  42. Thanks! 42

More Related