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Frugal Innovations

Frugal Innovations. Quandary Mazes and Hot Potato Games for Engaging students http://web.uncg.edu/hhp/half-baked/index.html. Wade Maki and Jane Harris University of North Carolina Greensboro. Two Tools – Two Approaches. Instructor-created activities for students.

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Frugal Innovations

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  1. Frugal Innovations Quandary Mazes and Hot Potato Games for Engaging students http://web.uncg.edu/hhp/half-baked/index.html Wade Maki and Jane HarrisUniversity of North Carolina Greensboro

  2. Two Tools – Two Approaches Instructor-created activities for students Student-created activities for students Hot Potatoes GamesPurpose: to develop knowledge and increase facility with fundamentals. Quandary Mazes Purpose: to enhance problem-solving and critical thinking skills.

  3. Quandary Examples • Faculty Grading Dilemma • Demonstrates use for training faculty • The Meaning of Life • Demonstrates complex in depth use of quandary to teach and challenge students

  4. Why create activities in Quandary? • More interactive learning than online text/video. • Experience active learning through decision-making. • Small scale, low/no budget and portable. • No dependence upon other participants or direct oversight required. • Students prefer these activities to discussions in class or online.

  5. Student Responses to Exercises • 90% explore multiple options with 50% exploring all options. • Rates higher than discussions for educational value. • Better than class discussion because students can decide at their own speed, backtrack, don’t have to answer in front of others, and avoid others monopolizing classroom topic.

  6. Quandary • Website: http://www.halfbakedsoftware.com/quandary.php • Fee/free: Free for small creations, $10 for full. • Platform(s) PC (no Mac support yet) • Quandary is an application for creating Web-based Action Mazes. The user is presented with a situation and a number of choices. Choosing an option yields a new situation with more options.(adapted from website)

  7. Quandary Tips • Start small and simple • Explore creative uses of “assets” for an exercise that “reacts” to student decisions • Take the ideas shown and improve upon them! (then share with the rest of us) • JOLT Article with interactive exercises: http://jolt.merlot.org/vol4no3/hornsby_0908.htm

  8. Hot Potatoes Games to Play • URL to web page with multiple games. • Crosswordhttp://tinyurl.com/p43bxd • Matchinghttp://tinyurl.com/mtqmg7 • JQuiz – 4 question types including MChttp://tinyurl.com/kj6wst

  9. Hot Potatoes Polls • Would you use this tool in a fundamentals class? • In chat area, let us know in what ways would you use this? • Do you think your students could successfully download and use this software? • In chat area, let us know what would be the advantages/disadvantages?

  10. Hot Potatoes Examples • Public Health Instructor asked undergraduate students to create games to play periodically in class as a review for their licensing exam. • Social Services for Children history class for social work and human and family development students. Students created games based on sections of a long article then facilitated the game and answered questions.

  11. Why have students create activities in Hot Potatoes? • Make effective group activities. • Provide three opportunities for active learning and for reinforcing learning. • Game creation • Game playing • Game critiquing • Provide learning opportunities in multiple media and learning styles. • Shared games make student work public • Work may be better because students care what their peers think. • May see greater pride in work and increased self-efficacy due to gained competence in working with the software.

  12. Hot Potatoes • Website: http://hotpot.uvic.ca/ . • Free for educational use; registration required. • Cross platform. • Question types-multiple choice -crossword-short answer -matching/ordering-jumbled sentence -gap filled

  13. Hot Potatoes Tips • Work with instructional technologist to craft the learning activity and carefully choreograph ahead of time. • Limit the extent of technology learning required for students. • Learning gain must outweigh effort. • Consider multiple activities using the technology. • Get adequate tech support for your activity and supply students with simple handouts. • Hot Potatoes Users Group: http://tech.groups.yahoo.com/group/hotpotatoesusers/

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