280 likes | 402 Vues
Discover the fundamental concepts of computer architecture, focusing on the Central Processing Unit (CPU) and its essential components: the Control Unit (CU) and Arithmetic Logic Unit (ALU). Learn how these components execute programs through a sequence of machine instructions. This guide also covers the role of registers, memory types (like RAM and disk storage), and peripheral devices, alongside an introduction to machine instructions and data representation in different numeral systems. A must-read for aspiring programmers and computer science students.
E N D
Introduction to Computers Programming in C sophir@techst02.technion.ac.il
Central Processing Unit Basic Model of Computers • Control Processing Unit (CPU) • Executes Programs • Program = • A Sequence of Machine • Instructions
Central Processing Unit Control Unit Basic Model of Computers • Control Unit (CU) • Determines which instruction • must be executed next. • Retrieves the needed data from • the memory • Coordinates the execution • of the instruction
Central Processing Unit Control Unit Arithmetic Logic Unit Basic Model of Computers • Arithmetic Logic Unit (ALU) • Performs Simple operations: Add, Subtract, Multiply, ...
Central Processing Unit Registers Basic Model of Computers • Registers Control Unit • Fast memory used to hold • the intermediate result of • operations Arithmetic Logic Unit
Central Processing Unit Memory Basic Model of Computers • Memory (RAM) Control Unit • holds data and • instructions Arithmetic Logic Unit • Random Access Registers • volatile
Central Processing Unit Memory Disk Basic Model of Computers • Disk Control Unit • holds data and • programs Arithmetic Logic Unit • nonvolatile Registers
Central Processing Unit Memory Disk Display Printer Basic Model of Computers • And other peripherals Control Unit Arithmetic Logic Unit Registers . . .
Central Processing Unit Memory Disk Display Printer Basic Model of Computers • Bus • Data passage way • between parts of • the computer Control Unit Arithmetic Logic Unit Registers . . .
CPU • Repeatedly does the following: • Gets the next instruction from the memory • Gets the data required to execute the instruction from the memory • Performs the instruction • Stores the result in the memory
Machine Instructions • Add the content of memory location 6 to the content of memory location 7 and store the result in memory location 8. Load 6 Add 7 Store 8 End
Memory Machine Instructions CPU 1 Load 6 2 Add 7 3 Store 8 End 4 5 6 1 7 5 8
Memory Machine Instructions CPU Load 6 1 Load 6 2 Add 7 3 Store 8 End 4 5 6 1 7 5 8
Memory Machine Instructions CPU Load 6 1 Load 6 2 Add 7 1 3 Store 8 End 4 5 6 1 7 5 8
Memory Machine Instructions CPU Add 7 1 Load 6 2 Add 7 1 3 Store 8 End 4 5 6 1 7 5 8
Memory Machine Instructions CPU Add 7 1 Load 6 2 Add 7 1 5 3 Store 8 End 4 5 6 1 7 5 8
Memory Machine Instructions CPU Add 7 1 Load 6 2 Add 7 + 1 5 3 Store 8 End 4 5 6 1 7 5 8
Memory Machine Instructions CPU Add 7 1 Load 6 2 Add 7 + 1 5 3 Store 8 End 4 5 6 1 7 5 6 8
Memory Machine Instructions CPU Store 8 1 Load 6 2 Add 7 + 1 5 3 Store 8 End 4 5 6 1 7 5 6 8
Memory Machine Instructions CPU Store 8 1 Load 6 2 Add 7 + 1 5 3 Store 8 End 4 5 6 1 7 5 6 6 8
Memory Memory • A Sequence of Memory Cells (Words) Word
Word Word • A Sequence of 4 Bytes Byte 0 Byte 1 Byte 2 Byte 3
Byte • A Sequence of 8 Bits Word Byte 0 Byte 1 Byte 2 Byte 3
1 0 0 1 0 1 1 0 . . . 0 1 1 1 Bit • A switch capable of being in one of two states: • On state: Represents 1 • Off state: Represents 0 Word 0 1 2 3 4 5 6 7 28 29 30 31
Decimal Numbers • Each digit is: • 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 • 453 => 3x100 + 5x101 + 4x102
Binary Numbers • Each digit is: • 0, 1 • 101 => 1x20 + 0x21 + 1x22 => 5
Ex - Decimal Numbers • Each digit is: • 0 ,1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,A ,B ,C ,D ,E ,F • 1E3 => 3x160 + 14x161 + 1x162 => 343