1 / 19

Playstation 2 Controller

Playstation 2 Controller. David Domanico Justin Kaput. 1. Buttons (Dual Shock 2). 2 analog sticks 12 pressure sensitive buttons Square, triangle, circle, x, directional pad, L1, L2, R1, R2 5 digital buttons Start, select, “analog”, L3, R3. http://en.wikipedia.org/wiki/DualShock. 2.

sabine
Télécharger la présentation

Playstation 2 Controller

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Playstation 2 Controller David Domanico Justin Kaput 1

  2. Buttons (Dual Shock 2) • 2 analog sticks • 12 pressure sensitive buttons • Square, triangle, circle, x, directional pad, L1, L2, R1, R2 • 5 digital buttons • Start, select, “analog”, L3, R3 http://en.wikipedia.org/wiki/DualShock 2

  3. How Buttons Work • Pressure Sensitive • Button pad has a lower resistance than the conductor in the controller • The more the button is pressed, the more current passes through, which is measured • Analog Sticks • Two perpendicular potentiometers to control current • Current is measured to provide X and Y values http://www.gamesx.com/controldata/ps2pad.htm http://electronics.howstuffworks.com/playstation3.htm 2

  4. Connections Data - controller to Playstation MISO Command - Playstation to controller MOSI Vibration - motors’ power line 9V Ground - (duh) Power - 3 - 5V Attention - slave select Clock - 100kHz to 500kHz White - Unused Acknowledge - slave acknowledge http://www.scribd.com/doc/86204752/Decoding-PS2-Wired-and-Wireless-Controller-for-Interfacing-With-PIC-Micro-Controller 3

  5. Communication Protocol • Similar to SPI • Shared CLK, MOSI, MISO • Attention Line is similar to Slave Select in SPI • Additional ACK wire instead of ACK bit • Sequence of events for data transfer: • CLK is held high until data transfer • Attention must be pulled low for the data packet transfer and set high after • Once clock starts (8 cycles) 8 bits sent and received on the data and command lines LSB first • ACK pulled low for 12 microseconds after each byte 4 http://store.curiousinventor.com/guides/PS2/

  6. Clk Command (MOSI) Attention (Slave Select) Acknowledge Data (MISO) • http://nearfuturelaboratory.com/2008/06/19/playstation2-logic-analysis/ 5

  7. Communication Protocol • First three bytes – Header • Following bytes – Mode Dependent • Digital – 2 bytes • Analog – 18 bytes • Config - # bytes varies 6

  8. Communication Protocol • First three bytes always a header • First byte • Command: 0x01 (indicates new packet) • Data: 0xFF • Second byte • Command: Main command (poll or configure controller) • Data: Device mode • Upper 4 bits: mode(4 = digital, 7 = analog, F = config) • Lower 4 bits: how many 16 bit words follow the header • Third Byte • Command: 0x00 • Data: 0x5A 7

  9. Clk Command Attention (Slave Select) Acknowledge Data 79 5A FF • http://nearfuturelaboratory.com/2008/06/19/playstation2-logic-analysis/ 8

  10. Communication Protocol • Following bytes dependent on command/mode • 2 to 18 more bytes, depending on mode • Digital - 2 more bytes • Each button given a bit • Analog - 18 more bytes • 2 bytes for digital buttons • Retrieves all analog and digital button states and pressures • Config - Depends on Command • First time entering returns either analog or digital state • Different commands while in config mode have different sets of response bytes 9

  11. Important Commands • Polling • Get button states • Enter/Exit Config Mode • Toggle Analog/Digital (config mode only) • Map Motors (config mode only) 10

  12. Main Polling Command 0x42 • Data Byte #2 • if digital mode = 0x41, only up to byte 5 is transmitted • if analog mode = 0x79 • W, Y – Can be used to control power sent to vibration motors if set in config mode 11

  13. Clk Command Attention (Slave Select) Acknowledge Data • http://nearfuturelaboratory.com/2008/06/19/playstation2-logic-analysis/ 12

  14. Button Mapping On Polls • Digital Mode • Data Byte 4 • Data Byte 5 • Buttons Active Low • Analog Mode • Data bytes 4 and 5 are the same • Analog Sticks range 0xFF -0x00, 0x7F is at rest • Pressure buttons range 0x00 - 0xFF, 0xFF is fully pressed 13

  15. Enter/Exit Config 0x43 Command Byte #4 • 0x00 - exit config mode • 0x01 - enter config mode 14

  16. Switching Modes (digital/analog) 0x 44 • Config Mode only • Command Byte #4 • 0x00 = set digital mode • 0x01 = set analog mode • Command Byte #5 • 0x03 = mode is locked • Otherwise analog button on the controller can toggle 15

  17. Mapping Motor Command Bytes 0x4D • Config Mode only • 0x00 - Small motor mapping location • 0x01 - Large motor mapping location • 0xFF - not mapped 16

  18. Questions? 17

  19. Sources • http://store.curiousinventor.com/guides/PS2/ • http://www.gamesx.com/controldata/ps2pad.htm • http://en.wikipedia.org/wiki/DualShock • http://www.scribd.com/doc/86204752/Decoding-PS2-Wired-and-Wireless-Controller-for-Interfacing-With-PIC-Micro-Controller 18

More Related