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This project features wireframes for an interactive plant growing area within a game, crafted by Ryan Dumouchelle and Diana Hughes. The wireframes illustrate user interactions, including a pop-up menu for selecting fertilizers and watering options. The design emphasizes immersive gameplay, showing how players can nurture their plants in a virtual environment. Tutorial screens guide users through the process, ensuring an engaging experience. The music and graphics enhance the gameplay, making it enjoyable and informative.
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Polyphony: Wireframes Ryan Dumouchelle Diana Hughes
In – Game Screen Plant growing area I am for game info. I am for game info. I am for game info. I am for game info. I am music. Cut T C S Water
Tutorial Screen Plant growing area I am for game info. I am for game info. I am for game info. I am for game info. Good job! Next choose the “Circle” fertilizer and click this shoot! I am music. Cut T C S Water
In – Game Screen: Branch Pop-Up Menu Plant growing area I am for game info. I am for game info. I am for game info. I am for game info. B_1 B_2 B_3 I am music. Cut T C S Water